DDustiNN
MK11 Pocket Guide: Koming Soon to the App Store
It is possible that augments might not even apply to online matches. I’m not entirely sure how to take this. Check out this interview with Derek:I hated gear stats in IJ2 and I doubt I will like it in MK11 as well. "Augmented" or w/e they are calling it. It seems like a total waste of development time and only splits the player base. Though apparently "geared" was by far the most played mode in IJ2 by the public, even though this community focuses entity on the tourney modes.
So instead of ranked... we will have Ranked with Gear Stats and with out.. same for unranked. So again the player base is split and the competitive players are forced to play only a fraction of the game as nothing they learn in these other modes can be carried to the stage.
The entire idea of stats on gear is just fucking terrible. This is by far the worst thing I have heard about the game.
https://www.facebook.com/notes/the-kombat-tether/tkt-exclusive-mortal-kombat-11-interview-with-gameplay-designer-derek-kirtzic/2059818764116285/
Specifically, this question:
With essentially a three-slot gear and augment system in-place, how has this been reworked for MK11 versus Injustice 2?
“Yeah, so it is just the three-slots for gear that you customise cosmetically and the skin, right, like these are just more pieces, but the skin is your real visual. Unlike Injustice where you pieces were your visual, these are more like accessories to your main skin. Umm, none of the gear has stats, they don’t have attributes and things like that, so it’s vanilla. Augments and things like that are more for your local versus and the single-player content. Like you may need to put in specific augments to get through a tower that has Sub-Zero with all these ice things going on or what not, and with our new single-player Towers of Time, you actually have more control than you’ve ever had before.”