Kinda hard to judge a character's potential without a player using them, eh?
I was assuming that both players would be of equal, higher-level skill, meaning fewer mistakes, but more effective punishments for those mistakes.
I'm not saying Scorpion doesn't need a buff; I'm just saying that he doesn't need a complete redesign to where baiting is no longer part of his core strategy.
This is what I'd like to see done for Scorpion:
- Faster B+2 Start-up: This move has the potential to be a great anti-air against opponents close to you and low to the ground (ducking; hits above and in front; considerable range), but is too slow to use effectively outside of punishing floating opponents and a 50/50 mix-up after jin.P.
- Safer Spear on whiff: Ever seen an opponent duck under or jump over Spear? See how long it takes you to recover compared to a blocked spear?
- Faster F+2,1 string: Nothing would really change in terms of what the move could be used for, but it doesn't make any mechanical sense why 3 is faster and longer-range than F+2.
-Demon Fire Feint: Something like Guilty Gear's Slayer and his Mappa Punch, where holding 2 instead of just pressing/tapping 2 would cancel the animation allowing for more effective mind-games. Would be difficult to implement considering negative edge, though.