Jelan
Aquaman is dead lel
Hi guys, I'm new to this site, and also new to taking fighting games seriously. I've been playing MK since kindergarten I missed "only" DA, D and A because I didn't have a console that time.
So the point of this topic is that my all-time favorite character Scorpion is kinda weak and I'd like to discuss how he could be made better, without being broken.
I have a few ideas, I'm going to list, and feel free to critisice it, I'm not really home in this kind stuff yet.
-Faster recovery after spear. Scorp is forced to use it to dash out some real damage, but it's very risky to use. If it misses you suck up a cute little combo.
-His teleport could be safe on block. That would give him a nice way to close in fast.
-A real launcher. He can use b2, but that's risky in itself, can't be chained into a combo, only if the opponent is already in the air. Neutral jump punch can only be used if the opponent got speared and that 2,2+1 thingy is not a propel launcher either - nearly not as effective as Smoke's 3,2. Not bad, but it's kind of meh.
So the point of this topic is that my all-time favorite character Scorpion is kinda weak and I'd like to discuss how he could be made better, without being broken.
I have a few ideas, I'm going to list, and feel free to critisice it, I'm not really home in this kind stuff yet.
-Faster recovery after spear. Scorp is forced to use it to dash out some real damage, but it's very risky to use. If it misses you suck up a cute little combo.
-His teleport could be safe on block. That would give him a nice way to close in fast.
-A real launcher. He can use b2, but that's risky in itself, can't be chained into a combo, only if the opponent is already in the air. Neutral jump punch can only be used if the opponent got speared and that 2,2+1 thingy is not a propel launcher either - nearly not as effective as Smoke's 3,2. Not bad, but it's kind of meh.