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Tech - Impostor Imposter vs Quan Chi Over 90% Chip Damage Setup

xInfra Deadx

Gimmick stolen by Jordan Peele
What if I told you...he gets more chip versus Cassie...and the added bonus...

...he's SAFE.

Edit: I'm probably wrong afterall...dammit.
 
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Somewhere between 46% and 48%.

I'll count every hit of chip... if someone pays me to do it...
Has been done on Shinnok forums already:

Ok time for more math.

After a mimicry you're guaranteed jip + 321 + HS. So let's look at some numbers


WITH BUFF:
* JIP = 1,66%
* 321 = 4,33%
* 112 = 3,32%
* F224 = 3,66%
* Hell Sparks (EX second hit): 6,16%
* Hell Sparks (No EX - only two hits hit): 3,83%

WITHOUT BUFF:
* 321 = 3,25%
* 112 = 2,5%
* F224 = 2,74%
* Hell Sparks (EX second hit): 4,63%
* Hell Sparks (No EX - only two hits hit): 2,88%


This means you get a chip formula that looks something like this (post mimicry):

Chip = (1,66 + 4,33 + 6,16) + (y[String] + y6,16) + ([string] + ender)

For those of you who haven't studied math in a while:
Chip is equal to your starter string post mimicry (jip + 321 + hell sparks MB second hit) plus times you do the followup string and the ex HS plus what string you end with and the ender. This is all assuming you do the same string over and over (which is a flaw, because you won't but I just wanted to give a basic formula for chip).

So will you do the same string over and over? No. If you do 321 EX HS and run up and try to do it again, they can back dash out of it (at least according to my testing). HOWEVER if you mix in f224 you will catch backdashes. 112 is your fastest string meaning they have little to no time to armor out. They CAN backdash it with very good timing but you can also catch them as they come out of the backdash with the last hit of the string giving you a full combo punish.


WHAT THIS MEANS:

1 BAR:
* jip, 321, EX HS = 12,15% + free pressure
* jip, 321, EX HS, run, 321, HS = 20,66% UNSAFE
* jip, 321, EX HS, run, 112, HS = 19,65% UNSAFE
* jip, 321, EX HS, f224, HS = 19,99% UNSAFE


2 BARS:

* jip, 321, EX HS, run, 321, EX HS = 20,66% + free pressure
* jip, 321, EX HS, run, 112, EX HS = 19,65% + free pressure
* jip, 321, EX HS, F224, EX HS = 19,99% + free pressure
* jip, 321, EX HS, run, 321, EX HS, run 321, HS = 28,82% UNSAFE
* jip, 321, EX HS, run, 112, EX HS, run 112, HS = 26,8% UNSAFE
* jip, 321, EX HS, F224, EX HS, F224, HS = 27,48% UNSAFE


3 BARS:

* jip, 321, EX HS, run, 321, EX HS, run, 312, EX HS = 31,15% + free pressure
* jip, 321, EX HS, run, 112, EX HS, run 112, EX HS = 29,13% + free pressure
* jip, 321, EX HS, F224, EX HS, F224, EX HS = 29,81% + free pressure
* jip, 321, EX HS, run, 321, EX HS, run 321, EX HS, run, 321, HS = 39,31% UNSAFE
* jip, 321, EX HS, run, 112, EX HS, run 112, EX HS, run, 112, HS = 36,28% UNSAFE
* jip, 321, EX HS, F224, EX HS, F224, EX HS, F224, HS = 37,3% UNSAFE


4 BARS:

* jip, 321, EX HS, run, 321, EX HS, run, 312, EX HS, run, 312, EX HS = 41,64% + free pressure
* jip, 321, EX HS, run, 112, EX HS, run 112, EX HS, run, 112, EX HS = 38,61% + free pressure
* jip, 321, EX HS, F224, EX HS, F224, EX HS, F224, EX HS = 39,63% + free pressure
* jip, 321, EX HS, run, 321, EX HS, run, 312, EX HS, run, 312, EX HS = 47,77% + UNSAFE
* jip, 321, EX HS, run, 112, EX HS, run 112, EX HS, run, 112, EX HS = 43,99% + UNSAFE
* jip, 321, EX HS, F224, EX HS, F224, EX HS, F224, EX HS = 45,26% + UNSAFE



Important notes:

* If you start with 3 bars you will build 1 bar in the process, allowing for the 4 bar setups.
* If you run between all repetitions and use all 4 bars you will get the "out of stamina sound" BUT you will still be in range for 112/312.
* The last part of the unsafe/max damage 4 bar stuff will be done WITHOUT THE BUFF. So your last string + ender will be buff-less.
* Some numbers MIGHT be off. There's a lot of math and numbers so I might have gotten confused but this is a general guideline.
* While you will NOT be using the same string over and over with this chart you can see the range of the damage you can do:
1 BAR: 12-21%
2 BARS: 20-29%
3 BARS: 29-39%
4 BARS: 39-44%
@Shamwow0w0w
 

Konqrr

MK11 Kabal = MK9 Kitana
So Paulo said they plan to nerf Tanya's meter blockstring (big characters only) to make it "less guaranteed"... If that happens and things like this remain, I will be supremely upset. Either keep them all or limit them all.

What NRS should do is to make block damage scale the longer the opponent remains in blockstun.
 
Ugh...after further testing...F2,2/Sparks only hits once on block...damn her finicky hitbox :mad:
Yeah! As I stated in this thread he whiffs a lot on small hitboxes, but run xx 112 xx hell sparks still works I believe , while you have stamina.
Also to note that if you do 4 strings into MB hell spark but the time you do a string into Cassie's guns in the end your Mimicry damage boost runs out:(
 

Wemfs

The only morality in a cruel world is chance.
When is Shinnok ever going to have a full stick of butter to chip someone to death in the corner? Hardly ever. He burns through meter fairly quickly.

The Quan Chi character specific thing is nice, but it's character specific/variation specific. Still not sold.

Look at Quan Chi in MK9. The rune trap shit seemed really good, but that character was still garbage.
 
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xInfra Deadx

Gimmick stolen by Jordan Peele
When is Shinnok ever going to have a full stick of butter to chip someone to death in the corner? Hardly ever. He burns through meter fairly quickly.

The Quan Chi character specific thing is nice, but it's character specific/variation specific. Still not sold.

Look at Quan Chi in MK9. The rune trap shit seemed really good, but that character was still garbage.
Let's not forget this fact that cannot be stressed enough...a meterless Shinnok is a dead Shinnok.