Why would it be an infinite? D1 xx BF3 isn't even a tight string, they can mash out of it.So d1, bf3 = block infinite? if it hits you can hit confirm into bf3 MB and go to vortex from there...
Actually, there are a lot of weird input problems with this game,and Batgirl herself does have some execution quirks. i.e. You can do a raw B2 U3 and input the U3 as fast as you want, but in certain combos, you have to delay the U3 somewhat or it won't come out, and there's no good reason for it. Everything can be learned in time, of course, but this game does have pretty poor controls, and just saying "adapt to them" isn't really a proper defense.Only if you mess up your inputs.
SOLUTION TO ALL INJUSTICE INPUT ISSUES:
1. Turn off your release check.
2. Input your full string without rushing or trying to visually confirm.
There is no excuse to be dropping any inputs if you follow these two rules.
Perhaps so, but theres no arguing that it shouldn't be so difficult/specific to execute such a basic combo. Yes, I know how that last sentence sounded. But hear me out. The difficulty seems to arise not from poor player execution (which I do have, trust me) but rather from the awkward controls/obvious button lag. I'd rather be able to execute the combo by pressing exactly whats on the command list, not by finding some work-around.seems like you are trying the bf3 bit too fast. it takes time to get used to the combos in this game
My mistake, I read the wrong data. Sorry about that.In-game data, and from what it looks, says f+21 is +20 on hit.
You can dash full-screen no matter what and hit with at least 111 into whatever. The only time it's been worth it for me is if I get knocked down in zoning while the opponent gets hit, then I can dash and MB to salvage the combo.Now that the infinite is patched, mb bola seems useless to me. Is anyone using this mb?
Yeah but you have to be reeeeeaallly far away for it to make sense. At most distances you can use dash, J2, 1 1 1 or dash, dash, 1 1 1 to pick up the vortex. In a combo you're better off doing a ground string into MB Flying Bat or Redemption. So it's basically only useful if you hit them with a raw, zoomed full screen bola.You can dash full-screen no matter what and hit with at least 111 into whatever. The only time it's been worth it for me is if I get knocked down in zoning while the opponent gets hit, then I can dash and MB to salvage the combo.Now that the infinite is patched, mb bola seems useless to me. Is anyone using this mb?
Depends on how you're knocked down.Yeah but you have to be reeeeeaallly far away for it to make sense. At most distances you can use dash, J2, 1 1 1 or dash, dash, 1 1 1 to pick up the vortex. In a combo you're better off doing a ground string into MB Flying Bat or Redemption. So it's basically only useful if you hit them with a raw, zoomed full screen bola.
Yes... Give in!!!So after two days of using her in the lab and God-knows-how-long of soulsearching, I think I've decided on a main... and it's BATGIRL... what the fuck. Scarlett MorbidAltruism Shadowknight1 I hate you all.
Muahahahaha! She is terrifically fun to play as. Though I'm sure I'd get my butt handed to me online. Cause I always do. Guess Im lucky that I find almost all the characters pretty fun to play as. Lobo's kinda meh though.So after two days of using her in the lab and God-knows-how-long of soulsearching, I think I've decided on a main... and it's BATGIRL... what the fuck. Scarlett MorbidAltruism Shadowknight1 I hate you all.
Not too hard to get in, she has a great dash into throw or f+21 or 21, b+1 is pretty awesome in footsies IMO, okay jump-ins, and of course her teleport. Making the opponent come to her is relatively legit too, though I'm not fond of her d+2 if they get in jump range. Staying in, however, is rough for me right now - her pressure is kind of 1-and-done in that all her realistic high/lows into combos are negative on block (thus I have to evade afterwards, or block a mix-up), and if the opponent blocks BF3 she's basically at neutral since it's more-or-less impossible to whack the opponent out of buttons unless you use massively unsafe DF2, and it will probably whiff at that range if they don't press buttons.Primiera Do you find it hard to get in or stay in? I havent played my batgirl against anyone yet, I usually take time to learn all the tech and everything before trying it out in matches so Im curious as to what her main issues are right now.
Have you tried conditioning them with Flying Bat after Redemption? In training mode, while Redemption, 111 is a frame trap it is hella hard to time and they can always duck it but Flying Bat is more lenient but unsafe. Maybe start by throwing out the 111 after Redemption and when they get poke happy use Redemption.
We don't tolerate lies here, sir.The more I play her the more I think she's not that good lol