General Changes/Fixes
DLC Characters now in Archives – DLC Characters are now available in the Character Viewer located in the Archives.
Directional Hard Attacks
· Applying a Meter Burn to Directional Hard (Back + Hard or Forward + Hard) Attacks now inflicts 50% more damage.
· You now take 50% less damage when hit during the armored portion of a Meter Burned directional Hard Attack.
Meter Burning Interactive Objects – It now costs 2 bars of Meter to apply Meter Burn properties to Interactive Objects.
Input Buffering in Advanced Controls - After Blocking in Advanced Controls, you can now buffer special moves without resetting to a neutral position on the controller.
Aquaman
· The cool down on the Water of Life (character power) has increased to 12 seconds (up from 9 seconds).
Ares
· Improved the hit box on the Divine Order (Medium, Medium) combo.
· It is no longer possible to interrupt his Annihilator super move after is has connected.
· You can now Meter Burn the Warp Transmission special move to improve the recovery time.
· By holding towards during the Front Warp Transmission, you will now teleport further away from your opponent.
· By holding away during the Behind Warp Transmission, you will now teleport away from your current position.
Bane
· Bane now takes 95%, 85%, 70% damage while in Venom Boost (character power) levels 1, 2, 3 respectively.
· Bane can now apply a Meter Burn to the Venom Uppercut when it misses the opponent or is blocked.
· During the Meter Burn Venom Uppercut, Bane no longer has extended armor after the move is complete.
· Improved hitbox on Infinite Crisis combo (Forward Medium, Down Hard) and it is now -8 on block (up from -32).
Batgirl
· The size of her hurt box was slightly increased, meaning she will be vulnerable to a wider array of attacks.
· The ducking Light attack can now be parried correctly.
Batman
· Mechanical Bats (Character Power) regeneration has been increased to 9 seconds (up from 6 seconds).
· Increased recovery time for the Stay Down combo (Back + Medium, Hard) when it is blocked or misses.
· Straight Grapple can now be evaded/parried by projectile-counter special moves.
Black Adam
· Reduced duration of Orbs of Seth (Character Power) to 4.5 seconds and increased the cool down to 9 seconds (up from 7 seconds)
· Boot Stomp now has a block advantage of -21 (down from -15)
· Lightning Strike now only hits grounded opponents when performed outside of a combo.
· The Meter Burn version of the Lightning Strike is now -1 (down from +8)
· The Meter Burn version of Black Magic no longer conflicts with hard attack bounce/juggle limiting.
· Reduced the distance Black Adam covers when back-dashing
· Increased the duration of the back dash to 31 frames (up from 26)
· Increased the duration of the front dash to 18 frames (up from 16)
· Slightly increased the amount of damage scaling on combos.
· Fixed an issue where the Orbs of Seth were labeled UNBLOCKABLE during Practice mode when they hit Mid.
· Fixed an issue where Black Adam could stack two sets of the Orbs of Seth.
· Improved Hit Advantage on the Eye Of Horus combo (Back + Medium, Hard, Up, Medium)
Green Arrow
· Now correctly enters a crouching state when firing low arrows.
· The Stinger special move now has a frame advantage of -13 (up from -25) and can now be Meter Burned when blocked for frame advantage.
Joker
· The Acid Blossom now consistently has a block advantage of +5 regardless of stance switch.
· The Crowbar now has a block advantage of -4 (up from -25) and has a better hit advantage when Meter Burned.
· The Joker’s Wild (character power) High Parry now has 1 startup frame (down from 2) and the Low Parry now has 2 startup frames (down from 3).
Lobo
· The Hook Charge special move now hits as an overhead, has an improved startup of 13 frames (down from 16), and has improved viability as a wakeup attack.
· The Meter Burn version of the Hook Charge now has 2 hits of armor.
· Now loads two rounds for his Nuclear Shells character power (up from 1).
· All Pump Shot blasts now have extended reach when Nuclear Shells are loaded.
· When a Nuclear Shell is loaded, the 2nd Meter Burn Pump Shot blast will have significantly increased damage.
· The Main Man super move now hits the opponent overhead.
Superman
· Increased the amount of damage scaling on some combos.
· The Kryptonian Smash Super Move now has 5 frames of startup (up from 2) and is now a Mid attack.
· The Ground and Air Heat Vision attacks now have additional recovery frames.
· Slight hit box adjustment to the Cross Swipe (Toward + Medium) attack.
· Increased the amount of damage scaling after using the Heat Zap special move.
Zatanna
· Activating Sargon’s Hat Stance (Character Power) no longer forces the end of a ground combo.
· Loosened the input requirements of her Teleport moves.
· The Meter Burn version of her Fire Kiss can no longer be ducked by certain characters.
· Catwoman and Wonder Woman can no longer parry her Ground Magic special move (in Sargon’s Hat Stance) while standing.
· Reduced the start up frames of her ducking Medium attack to 8 (down from 10)
· Reduce the start up frames of her jumping Light attack to 6 (down from 8).
· The Master Puppet special move now works correctly online.
· Increased the size of the hitbox on the second hit of her Multi Kick special move so that some characters can no longer duck under it.
Zod
· The Phantom Wraith (Character Power) Slash can no longer be parried.
· Fixed an issue where missing an opponent with the Phantom Wraith grab would result in undesirable effects.
· Improved the hit box on the Fallen Kryptonian (Toward + Medium, Light) combo.