AU_IM_DIGIMON
Kombatant
So...what would you do?
Shang's dmg boost only lasts fpr the 5 seconds that it normally lasts, but into the second rount. As far as I know, it cant be permenent.snip
Wakeups, free wake ups in this game is the SCRUBIEST SHIT I ever seen in a fighting game. Especially when wake ups have some invincibility frames.the wake up attack thing is just no. fuck that dumbest idea i have ever heard.
i notice you didnt address the meter draining bug either.
and most of your "changes" are nerfs that make each fighter unique. Kabals has IAGs so what 90% of people know how to get around them now. Dont like resets? dont get caught in them or just break.
I really don't see what else Stryker could benefit fromStryker: No Changes . . .
screw this list
Fireball wave gave Sindel an oppurtunity to maximize damage MIDSCREEN. And granted her unique and more powerful combos. I was devastated to see it go. It was the COOLEST thing in the game.however for sindel i would fix the
1 ~ enhanced Low fireball glitch - where almost half of the time during a match if its used it ends up only doing 8% damage then 25% of the time the second hit will come out randomly during a fight (its too random to be a good thing). just fix it so it always does its max damage..
2 ~ Armor on enhanced Scream this would fix all of her defensive issues in upclose pressure situations.
LMFAO nerfs, you mean the retarded bullshit that makes MK a snore fest? Good stuff. No.
To each his own I suppose...So watching a Cyrax come back when hes low HP cause he can lands a reset isnt hype as shit its a snore fest?
everytime i see someone land a smoke reset i get all gitty like a little girl to me its really fucking nice and makes it hype.
MK is far from a snore fest to me its the best fighting game to watch (imo)
Don't take this the wrong way, guys. But I completely agree with DIGIMON here.Wakeups, free wake ups in this game is the SCRUBIEST SHIT I ever seen in a fighting game. Especially when wake ups have some invincibility frames.
What's the point of scoring a knockdown in this game, if my opponent doesn't have to worry about my oki/pressure/conditioning.
Sure I can bait and punish...yadda yadda. But that disrupts my momentum.
Hell I would prefer if wake ups where GONE entirely. But I suppose if they cost meter...then meh. -__-
that's like a huge buff for sonya right there.Don't take this the wrong way, guys. But I completely agree with DIGIMON here.
I too find the concept of invincible Wake-Ups absolutely stupid, especially if they don't cost meter. It gets worse when your opponent's Wake-Ups will work against you every time, but when you try it yourself, the move either doesn't register or it works but you don't get your invincibility, resulting in you getting attacked out of the move. Too one-sided here.
I want to be able to maintain pressure off a knockdown. I can understand why the Wake-Ups would exist as an escape route, but they should only be invincible with meter to even things out. You don't see specials outside of Wake-Ups having invincibility without meter, so why should it be any different here?
Another thing I would protest about is the jump-punch. Why exactly does it link into combos off a hit for higher damage scaling rather than a lower one? That's ridiculous. A better route to go would be for the jump-punch to either result in lower damage since all characters share this move, or just make it not link at all. But that's just me.
I love you!Oh, I also think Scorpion should have less recovery on a whiffed spear. Yeah, I get it being punishable, but not like -500 punishable.
I'm not saying to remove the Wake-Ups. Like I said, I understand the need for an escape route. I'm just saying that if they want full invincibility, they need to pay a price for it. That goes for every character in the game, not just a select few.that's like a huge buff for sonya right there.
Moar free d4 ms f1 <3 without risking a wake up <3
Wakeups are needed, if you bait them, you'll punish big, but without them, how would one ever get up, especially with sonya or kabal pressure coming right back at them
the stuff you listed for sindel is silly. the fireball wave thing i wouldnt even use in a high level match..
however for sindel i would fix the
1 ~ enhanced Low fireball glitch - where almost half of the time during a match if its used it ends up only doing 8% damage then 25% of the time the second hit will come out randomly during a fight (its too random to be a good thing). just fix it so it always does its max damage..
2 ~ Armor on enhanced Scream this would fix all of her defensive issues in upclose pressure situations.