Warhungry
The earth shakes beneath my fists.
Since nothing has been posted for DD for a bit I've decided to post this a bit early before I make a video of it. For about maaaybe a few days worth of time I've been working on some tech with Doomsday where he can air grab MMH out of his teleport options. So far what I have found is that it is possible to air grab him out of his OH teleport consistently and it may or may be at a timing where he can block the regular teleport also (if it was a preemptive grab the regular teleport would just punish it). Some players might already know this and most won't but for those of you do I'm trying to find something that can make the window for the air grab wide enough to make it more viable. Anyways I will be posting a video soon when I have the time and enough information to speak of. Please answer the poll I'd love any feedback or tips on pulling this off. Thank you.
Update: Okay guys it's 2 in the morning lets get this wrapped up. I'm gonna try and keep this simple so I can focus on babysitting this thread until I've answered as many posts and questions it takes to satisfy everyone. What I have been trying to accomplish, is if Doomsday can use air grab as an option select to beat MMH tele every single time, the MU can maybe swing into a soft 6-4 in Doomsdays favor. But on the other hand, if the timing is too strict or if the timing didn't allow it (I'll explain that further) then the tech was officially unviable and should be buried 6 feet under. From about half an hour of practice mode, I was able to make a solid conclusion to the ins and outs of this tech. Basically, it's entirely possible to air grab MMH out of his OH tele option every single time if it was scouted and if it was practiced enough. I was able to land it around 10 consecutive times when I was working on it. The concept to this tech, was if I was walking backwards to block, and MMH used tele, I would then move my stick half circle forward (going down of course) and press 1. The timing would be at a point where I will not only air grab him out of OH tele, but as I'm moving my stick down the regular tele will just be blocked so I win every scenario MMH chooses to throw a raw tele. BUT, with the testing I've done, it didn't take too long to see that the timing just didn't allow it to work. The grab timing was damn near preemptive so the regular tele would whiff punish. Think of it kind of like dashing underneath MMH as he teleports. If you dash under, you're a beast and MMH gotta eat some damage, or the regular tele comes up and you whipped for 40%+ on the spot. So yes, this tech doesn't work, I'm officially scrapping it for good but it was fun to work on. Thanks to everyone who commented and gave input, make sure to keep an eye out on the forums for me I'll be posting more unorthodox tech and theories as time passes. Check out my GL tech, it has like no views. Pls.
P.S. If you guys want me to record the video to help explain it I will be happy to fit it into my schedule and finalize this post. Thanks again.
@Shaazzyam
@Eldriken
@Amplified$hotz
@Perfect Legend
@cR_whiteboi
@Peckapowa
@rev0lver
@Immortal Kombat
@Laos_boy
@RunwayMafia
@STB Shujinkydink
@@MylesWright_
Update: Okay guys it's 2 in the morning lets get this wrapped up. I'm gonna try and keep this simple so I can focus on babysitting this thread until I've answered as many posts and questions it takes to satisfy everyone. What I have been trying to accomplish, is if Doomsday can use air grab as an option select to beat MMH tele every single time, the MU can maybe swing into a soft 6-4 in Doomsdays favor. But on the other hand, if the timing is too strict or if the timing didn't allow it (I'll explain that further) then the tech was officially unviable and should be buried 6 feet under. From about half an hour of practice mode, I was able to make a solid conclusion to the ins and outs of this tech. Basically, it's entirely possible to air grab MMH out of his OH tele option every single time if it was scouted and if it was practiced enough. I was able to land it around 10 consecutive times when I was working on it. The concept to this tech, was if I was walking backwards to block, and MMH used tele, I would then move my stick half circle forward (going down of course) and press 1. The timing would be at a point where I will not only air grab him out of OH tele, but as I'm moving my stick down the regular tele will just be blocked so I win every scenario MMH chooses to throw a raw tele. BUT, with the testing I've done, it didn't take too long to see that the timing just didn't allow it to work. The grab timing was damn near preemptive so the regular tele would whiff punish. Think of it kind of like dashing underneath MMH as he teleports. If you dash under, you're a beast and MMH gotta eat some damage, or the regular tele comes up and you whipped for 40%+ on the spot. So yes, this tech doesn't work, I'm officially scrapping it for good but it was fun to work on. Thanks to everyone who commented and gave input, make sure to keep an eye out on the forums for me I'll be posting more unorthodox tech and theories as time passes. Check out my GL tech, it has like no views. Pls.
P.S. If you guys want me to record the video to help explain it I will be happy to fit it into my schedule and finalize this post. Thanks again.
@Shaazzyam
@Eldriken
@Amplified$hotz
@Perfect Legend
@cR_whiteboi
@Peckapowa
@rev0lver
@Immortal Kombat
@Laos_boy
@RunwayMafia
@STB Shujinkydink
@@MylesWright_
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