Phosferrax
Original Liu Kang cop.
I don't think lex loses the mu. It's party time when he gets his trait oki, but up until then it's a pain in the ass. It seems even to me, from Lexus perspective.
it's evenI don't think lex loses the mu. It's party time when he gets his trait oki, but up until then its a pain in the ass. It seems even to me, from Lexus perspective.
I can agree with that assessment. Pretty much how I view the matchup as well.Six.
Four.
Batgirl favor.
As strong as jokers neutrl game is. It is not as dangeroys as Ams neutral. The only time this MU becomes 5/5is when joker gets bg in the corner, which batgirl has like 50 options that get her out due to Jokers lack of mobility. He csn get zoned and rushed down. Joker needs gimmicks to win but BG is not having it.
We'll do him next.Can you guys tag me when you start talking about Deathstroke please?
@Vengeance135
@StevoSuprem0
@Fromundaman
@any other Jokers discussing matchups in this thread
Yes, we'll be covering that in more detail shortly. Can you elaborate on what you struggle with so we know what aspects to focus on?Can anyone explain HOW to play this match up first of all. Because the main of this is to learn what we CAN do to win.
Ah true. I haven't seen bat evade get exploited much in my limited experience against the character.No he has a good neutral. But Bg deals wih it quite nicely. And steve Bat evade has invincibility frames on startup and bat evade 1 gets her out the corner
Ok before I begin I'd like to address the fact that I have since changed my mind on the whole BG/Joker better neutral thing but I think it's better left to rest as a difference of opinions is the decent conclusion.I guess we're waiting on Aquaman for now...
Soooooo...
Let's just put that annoying Batgirl crap to bed now!
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Most of us believe this one to be a slight advantage in Batgirl's favor, primarily due to superior options in the neutral game (@Youphemism go ahead and state your case otherwise), while some believe it to be in more even territory. In a battle of strong corner shenanigans, does the advantage lie with the character that has safe 50/50 meterless adjective-filled vortexes all over the place, or the one that has all sorts of mind games to play with teeth? You decide; DISCUSS!
@SonicFox5000 you're input would be greatly appreciated, since you have experience with both these characters and are a disgustingly good player.
@Vengeance135 @Qwark28 @Fromundaman @AL Eevee @The_PantyChrist
Which setup option do you believe to cover all of her wakeups?I told @BrianTheBEAST about a dirty corner setup with Joker that avoids/stuffs almost all, if not all, of BGs wakeups
J1 only beats them if you do it preemptively/on a read, I tested it recently.Her J1 beats Jokers 2 and 3 but loses or trades with J1. However Joker shouldn't be Jumping reckless either because Batgirls flying bat can punish the shit out of his jumps EASY.
Hold up... I can agree with all of this except the corner thing (And I don't truly think he gets zoned too badly, but we'll have to play at Summer Jam). Her options to get out of the corner are the same as everyone else's:Six.
Four.
Batgirl favor.
As strong as jokers neutrl game is. It is not as dangeroys as Ams neutral. The only time this MU becomes 5/5is when joker gets bg in the corner, which batgirl has like 50 options that get her out due to Jokers lack of mobility. He csn get zoned and rushed down. Joker needs gimmicks to win but BG is not having it.
Maybe I'll tell you about it once I've definitely fully tested itWhich setup option do you believe to cover all of her wakeups?
OTG stuff is a guess both ways, but the setups on KD's require a read as well, whereas in some other matchups we can use one option to cover everything they can due on wakeup, due to different invincibility characteristics on her wakeups.Hold up... I can agree with all of this except the corner thing (And I don't truly think he gets zoned too badly, but we'll have to play at Summer Jam). Her options to get out of the corner are the same as everyone else's:
Guess right on what will hit first in the almost-unblockable setups and block correctly. Everything in the corner should be 33/33/33s off of an OTG or restand frame traps/mixups.
Also sorry, kind of forgot about this thread >.<
Anyway going to shower and change out of these smelly restaurant clothes then give a detailed write-up of how Eevee and I play this MU.
sorry I'm late. I just don't know what to do in the matchup. Stand back and bait teles or rush her down.I can agree with that assessment. Pretty much how I view the matchup as well.
Can you elaborate on Batgirls options to escape the corner a bit though? Or are they mostly just making the right read on when to Batwheel/teleport/etc?
I think the threat of smoke bomb causes her to dominate the zoning/respect war. Joker has to play it very cautiously, because one bad pull of the gun and she has you.
Oki against her is a bit of a read as well because you need to guess whether she's going to smoke bomb or batwheel on wakeup when she's in teeth, as Joker needs to use different options to counter each of those.
Pushes the fight in her favor. Thanks for the input bud.
We'll do him next.
Yes, we'll be covering that in more detail shortly. Can you elaborate on what you struggle with so we know what aspects to focus on?
Their corner game is somewhat even. I feel Batgirls is slightly better(only because of the damage from combos ending in cartwheel). After MB Crowbar, Joker(with meter) has setups/resets that cycles back into itself and that either does the following:I'm no longer going to even take this discussion seriously after I seen Joker have a strong neutral and Joker and Batgirls corner game is even. Carry on.
You just made my brain hurt. By that logic then Pre-patch Superman's F23>Breath is irrelevant as well. Yes, she can push block, so can Joker and the rest of the cast. Also, Joker builds meter at good rate. To combo/launch, with meter, Joker needs one bar, that is it. Yeah he has MB crowbar but that's for the corner OTG setups like I said a minute ago. And unlike other characters who run through Meter like candy cause they spend it that fast, he just has two moves that he needs/can choose to MB.nor pressure and plus frames again are irrelevant
F23 breath was an infinite and could be punished by supermans two frame super.You just made my brain hurt. By that logic then Pre-patch Superman's F23>Breath is irrelevant as well. Yes, she can push block, so can Joker and the rest of the cast. Also, Joker builds meter at good rate. To combo/launch, with meter, Joker needs one bar, that is it. Yeah he has MB crowbar but that's for the corner OTG setups like I said a minute ago. And unlike other characters who run through Meter like candy cause they spend it that fast, he just has two moves that he needs/can choose to MB.
Doesn't matter, it did what? Made him plus. @Vengeance135 just said plus frames are irrelevantF23 breath was an infinite and could be punished by supermans two frame super.
I apologize bro I know I can be confusing and unclear, Let me rephrase that. Jokers plus frames are irrelevant.you just made my brain hurt. By that logic then Pre-patch Superman's F23>Breath is irrelevant as well. Yes, she can push block, so can Joker and the rest of the cast. Also, Joker builds me at good rate. To combo/launch, with meter, Joker needs one bar, that is it. Yeah he has MB crowbar but that's for the corner OTG setups like I said a minute ago. And unlike other characters who run through Meter like candy cause they spend it that fast, he just has two moves that he needs/can choose to MB.
Sorry man, I won't argue but I still think you are wrong. Playing one person shouldn't decide the entire MU. Plus frames are only as good as what you can do to follow up with it and if you are left at plus advantage and pushblocked, what are you going to do in neutral? nothing that can't be avoided or reacted to. Exactly why this discussion is a joke.Joker get 40-45 off one bar in the corner so what's your point? When teeth is thrown out after a MB crowbar, Batgirl has to blok that b13(or b2 etc) and block the oncoming setup. If the fail to block, then that leads into combo back into said setup or possibly teeth reset. Blocking that setup does what? Leave him plus. Plus frames are good no mater what game or character you are playing and that's what you fail to understand. I know this MU because I run it Fromundaman over 100 times a week. Don't argue or tell me I'm wrong about this MU. Now if you'll excuse me, I'll try to get some sleep since at 11. But it's going to be hard since the image of someone actually saying plus frames are irrelevant is still burned into my brain and is now haunting me forever more.
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