itsmemerawr
Noob
When I attempt these combos, the bomb most of the time doesn't up after I telport, any advice?
Seems like he was trying to push all the haters away from toms sub and onto cyraxes completely escapeable resets, like they're the problemOh cmon Tom ur better than that... None of these combos work...you'd gotta be pretty darn bad or at least don't know cyrax enough to fall into these resets. Net has to be almost full vertical range and still i think some characters can poke out of it...
You know, I'm actually interested in learning some meterless resets, as much as I've normally been averted to them. You seem to have a better understanding of them than anyone, so why don't you explain a few in this thread? I'm sure I can't be the only one wondering after seeing that video.Those dont work. Tom does the net to low. in order for no meter resets to work, the net has to be landed at full height. otherwise your opponent can interupt with low jabs and jump out of the way.
The Xray one he does will never work.
The second one he does wont work with a throw. The only time a throw will connect is after u+2, b+2, net. this catches them at full height. tom does u+2, b+2, 3,3~net. this wont catch them high enough in the net for a throw, but you can get jabs off of this as long as the net is close to full height.
The third one he does will never work. you cant do a throw or jabs upon landing from the net when the combo is started from a anti air jab. the net simply wont catch them high enough in the air. Your opponent will always be able to escape with low jabs.
Theres a few in my round 5 video if you want to check that out.You know, I'm actually interested in learning some meterless resets, as much as I've normally been averted to them. You seem to have a better understanding of them than anyone, so why don't you explain a few in this thread? I'm sure I can't be the only one wondering after seeing that video.
Yes its checks reset. But it was me who discovered the wakeup properties were different when the combo starts from an anti air move. If you look at checks videos on the reset, he only ever starts the combo from the ground. his version makes it easier for them to jump out of the way. In my version they cant do any directional movement upon landing from the evaporating net. this is the version that tom was using and talking about.Correct me if i'm wrong, Tony, but Cyrax has a more damaging and more reliable AA reset than Tom's video.
(After a fairly high air net): mid bomb, (22), combo of choice. After a little practice, i've never had an opponent escape except with armor. This was found by Check btw
Edit: i saw that you just posted the same idea lol, so nevermind
full credit to you then my brotherTony, i've actually known about that since i found the reset. I found the reset during the making of MK:Sacrifice, but i had no way of setting up the video where i could do anti-air. Then i went on to Sheeva who just simply could not escape whether antiair or not. Remember, i'm all about damage.
Not trying to take credit away from you or anything, but i even showed this to people at Local Battles over the summer when i found it. Just letting you know i knew about that too. The way i found it? When i couldn't find a proper setup to touch the top of screen, i just made the practice character jump in the air and timed an anti air net at the top of the screen. Also, there were times where the wakeup properties wouldn't change, so i concluded it as escapable. Next time you check this, make sure you jump out with uf or ub, not straight up, because if i recall correctly, that was the only way the wakeup changed; when you jumped straight up instead of forward or back. Been a while though. Just going off memory.
Later.
to give you an idea, set the cpu to "jump" in practise modeWhat do you mean by the wakeup properties changing?
I've never been able to escape 22 after an air net with uf/ub (with all characters). Am i testing it wrong?
I see what youre saying now. The wakeup properties are delayed when the opponent falls after an AA rather than grounded starter. I dont see any reason to use this reset on the ground though since you can do the regular reset instead.to give you an idea, set the cpu to "jump" in practise mode
Then proceed with this combo..
uf+2, 2,1~EXbomb, u+2, net...
after the net breaks in this combo, they can jump instantly.
Now try doing this combo..
u+2, b+2, net...
the u+2, must hit them while they are in the air.
watch what happens when they land from the net after it dissolves. They cant move for about a second..