Groove Heaven
Jobber-baron
So it wouldn't be a huge surprise if KL or at least Tempest got some nerfs in KP2 since it's considered by many to be the best variation in the game. What do you guys think would be fair ones? What could be done to make Tempest more normalized without wrecking the character?
I had a couple ideas, some might be ok, some are probably too much. I don't mean for all these to happen in conjunction, just ideas on the direction to go:
-more minus on block for orbiting hat, regular and EX
-less chip and/or meter build for 112124
-higher scaling on 11212(4)
-higher scaling on EX spin
-less juggle potential/higher scaling on divekick
-nerf j2 hitbox
Are these good ideas or am I wack? Do actual KL players have more insight?
I had a couple ideas, some might be ok, some are probably too much. I don't mean for all these to happen in conjunction, just ideas on the direction to go:
-more minus on block for orbiting hat, regular and EX
-less chip and/or meter build for 112124
-higher scaling on 11212(4)
-higher scaling on EX spin
-less juggle potential/higher scaling on divekick
-nerf j2 hitbox
Are these good ideas or am I wack? Do actual KL players have more insight?
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