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Question How would you MOD your character on the MK9 PC version?

cirkusfreaksho

All in a day's work
Sindel:
make 4 special cancelable again
last hit of b3,f2 an overhead
give back midscreen enhanced fireball juggles
delaying the last 2 of 212 now can be dash canceled
regular yell can be dash canceled
2,1 and 3,1 cancel into yell without meter
enhanced hairwhip causes groundbounce
:)
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
My changes:

Shang:
-second hit of soul steal is not blockable if the first part hits.
-Shang can move and block while he is morphing back
-Slight increase on F+4's range
-More cancel advantage on F4

Cyrax:
-Bombs will not blow you up if you get hit by a 2nd net in a combo
-Net cannot be 2 in1 ed from D4 (would remove his corner infinite against Shang)
- Saw is more negative on block
-Phantom hit box on 1,2 is lessened.

Smoke:
-Resets are removed
-B2 is at slight disadvantage on block
-Invisibility bug is fixed
-Smoke bomb is more punishable on block

Jax:
-Random advantage is removed from F4
- His projectile is nerfed back to what it was
-Decreased range on both dash punches
-Gotcha grab has more recovery frames

Kenshi:
- EX SC is now +3 on block
- SC has no push back on block
-B2 is slightly negative on block

Kabal:
-Saw takes more frames to be active
-He can no longer cancel EX nomad dash
-Standing 2~NDC is much less advantage on block

Sonya
-cartwheel becomes -6 on block
-Her projectile has slightly more recovery

that's all for now.


GS -15
 
D

Deleted member 5032

Guest
Change Kano's air-ball input to d1.
Make straight-ball less punishable.
Give Ex-Straight Ball armor.
Give Ex-Knives combo-potential.
 
D

Deleted member 5032

Guest
EX straight ball does have armor :eek:
Really? I don't remember that, though it's been well over a year since I've played. I thought it just became unblockable if you charged it longer than any decent player will let you.
 

james1926

Kombatant
1) Less duration on KL spin

2) Armor on Mileenas enhanced neckbite

3) 25% Less damage on Kabal's projectiles and only 2 frames advantage on f4 on hit

4) No Cyrax resets

5) No Smoke resets

6) No armor for Kenshi

7) 30% more damage for Sheeva

8) Kano's upball is completely safe on block and enhanced version has armor

Only 8 changes and that's the perfect game,,
 

haketh

Champion
First thing I would do if I wanted to give things a serious try at blancing would be taking a good long look at what gives armor when used as a wakeup attack and the EX system in general. Too much armor all over the game.
 

Vulcan Hades

Champion
I would give Stryker Deathstroke's low gun shots (or make normal gun shot hit mid), make b2 hit mid and make the second hit of b122 hit overhead. I would also probably lower his his Low Grenade trajectory to not whiff vs crouch at mid-range.
 

Sami

Warrior
Mileena:
  • Ball is low.
  • Teleport kick is overhead.
  • Ex neckbite has armour, but has a huuuuuge recovery if it wiffs or is blocked.
  • You can choose which side you end up on after neckbite (back or forward during the move).
 

SunLord5

Dualshock 2 User
Change Raiden and Rain's sound files for lightning moves. They now say "PIIIIIIIIIKAAAAAAAAACHUUUUUUUUUU".
 

DJ L Toro

Champion
I'd make kratos legal
Also i'd make every move hit where it looks like it should hit.
lao:
b1 overhead
ex low hat is a low if it's still on the ground

baraka f2 mid

quan chi:
most of his shit changed, his low looks overhead

sheeva, everything is overhead (cuz she's taller than you...)

smoke:
loses a few overheads and 3 becomes a low
smoke bomb becomes specific distances instead of tracking

kano ball spins out toward the ground and he faceplants, lol

Mileena fix her face

Noob Saibot: buff the chris g combo. if you hit all 11 upknees you get an automatic toasty boost and +30%damage is added to the combo, lol

Kitana: ass has priority over everything (lbsh, lol)
seriously though armor on ex cutter
 

STRYKIE

Are ya' ready for MK11 kids?!
Scorpion
2 - 8 frames, mid
F4,3 quasi-launches to link spear on hit.
D3 +3 on hit, +7 on crouch
D4 +5 on hit and crouch
EX hellfire +10 on hit
2,1.2 - -6 on block
EX teleport armored between the immediate active frames of the first hit, 0 on block