Yes i have thought that myself.Oh yeah for sure, I kid because I think he is pretty good overall.
He has an extremely unique tool kit. Unfortunately the meta overall favors vanilla tactics. I feel like they were scared to make the interesting characters too strong for some unknown reason. It's basically opposite of anime style balancing.
If you read delay wakeup on F34 and do quake just a couple frames after you would normally, it will catch both rolls. Doesn't work with command grab and I haven't tested 221 and F122.And yes a delayed quake beats any active wake up option except roll back I think. But when you get the juicy corner pushes, his unblockable is real at jump range.
You need minimum 41f hit adv for unblockable setups, the real ones.If you read delay wakeup on F34 and do quake just a couple frames after you would normally, it will catch both rolls. Doesn't work with command grab and I haven't tested 221 and F122.
This isn’t true either. Jeez what are you guys doing in the Kotal threads?You need minimum 41f hit adv for unblockable setups, the real ones.
221 is like 42, F122 25~
B22 kahn cut 34 does not work on females. 34 whiffs.Probably that I don't really see commas used for combos and that both kahn cut and 34 are enders into the unblockable, with kahn cut being exactly +42.
Commas separate commands that aren’t cancels or strings.
The confusion also stems from the fact you don't mention which variation's sunlight and where on the screen you're doing it, as 34 works after kahn cut only in the corner vs anyone but big bodies and midscreen only vs big bodies.
Kahn cut only exists in Ascension. If the combo includes kahn cut, you can infer which variations sunlight I’m using.
Test for yourself, midscreen - b22 xx kahn cut 34
So there you go, reactable in the corner, not worth midscreen because only works vs big bodies, can still be reacted to and is incredibly tough. And if you're doing sunlight, same thing. Reactable, and in the corner the sunlight outside of totemic, which is a really niche and overall garbage variation, is mostly out of bounds.
Delay WU has to be input before hitting the ground. That’s a tall ask to react to 34 xx kahn cut/ quake/ god ray.
The entire point of the setups on video is that it's a legit mixup, not reaction, and the sunlight is safe vs some of the cast.
In the mentioned set-up, god ray is mostly safe vs DWU, punishable on a hard read.
Cancel into quake = reactable, gimmicky, punishable
Certain combo enders into quake = generally unpunishable and a lot harder to react to, if not unreactable ( with delay getup ).
Optimized your combo btw, making it possible off any starter. It’s in the combo thread, feel free to steal that one too.
^ The above research. Unless you wanna elaborate, there's no need to condescend.This isn’t true either. Jeez what are you guys doing in the Kotal threads?
Female hitboxes, what’s a Kahn to do -.-B22 kahn cut 34 does not work on females. 34 whiffs.
~
^ The above research. Unless you wanna elaborate, there's no need to condescend.
Iirc 5-6Female hitboxes, what’s a Kahn to do -.-
Jump has start-up. Neutral less than forward or back. I’m not exactly sure how much exactly, but for neutral it’s around 4-5f. So if quake is i41, you could get unjumpable set-ups at around +37. Or if you have good cancel advantage off of a string.