DeathAndHealing
Apprentice
Can I get some real insight on this? Perhaps everyone would like a straight up answer on how to universally antiair with d1 or *insert standing normal here*.
Currently I can standing AA or d1 AA someone from a jump in punch. I usually always uppercut jump in kicks because other AA options seem to get stuffed, I know a jump in kick is coming when Im fighting a Kitana player, lulz. My only problem is AAing someone who jumps over you, over and over again. Yes, after they do it once or twice its easy to read and you can NJP them but sometimes you want that d1.
1: Is there a guide already on here somewhere? I could have sworn I read one once but couldnt find it.
2. When youre blocking standing or ducking and the opponent jumps over you, do you have to release the block button before they go over you to land a d1 AA or is it just a matter of timing a certain height?
Currently I can standing AA or d1 AA someone from a jump in punch. I usually always uppercut jump in kicks because other AA options seem to get stuffed, I know a jump in kick is coming when Im fighting a Kitana player, lulz. My only problem is AAing someone who jumps over you, over and over again. Yes, after they do it once or twice its easy to read and you can NJP them but sometimes you want that d1.
1: Is there a guide already on here somewhere? I could have sworn I read one once but couldnt find it.
2. When youre blocking standing or ducking and the opponent jumps over you, do you have to release the block button before they go over you to land a d1 AA or is it just a matter of timing a certain height?