I'm not really sure, it might be a mix of both randoms and fighting game devsSo everybody in the room is developers? or just random ppl just there to listen about the fighting games and how to make them in general?
This video was uploaded to youtube 5 days ago lolLol this is nice, but geez is this old. He still has his hair o.o
I guess someone needs to give him a "How to do a presentation" video =PI'm 9 minutes in.... he's still figuring out how to work the presentation mic/screen/everything...
I'd like to add to this the goofy as hell command grabs from Injustice. D,B,F ..pain in the ass! PLEASE don't use them!Interesting presentation so far, thanks for sharing.
Idea's I liked- (I'll keep a list as I go through)
tap-to-set vs scroll-and-choose for control settings: It's something so obvious yet so many devs miss it. Just embarassing.
delay-to-pause- another good idea. You have to hold pause for half a second in versus mode in order to pause. Makes accidental pauses almost non-existent.
18 minutes in... still can't figure out how to use the presentation tech,...uuuuggghhh
Option to have stages automatically random select between rematches- a feature Injustice needs badly.
Match replays- definitely a must-have nowadays
Use GGPO- this netcode is proven, and really good. At this point it might as well be an industry standard.
"If you're game is going to be a broken pile of junk when people find out about it eventually, it's always a broken pile of junk even before they know about it." - argument against not including data like frame data and hitbox display. This is good, I remember the Tekken creator said they wanted to keep frame data a secret just to keep players from supposedly "exploiting" it by knowing too much.
Hitboxes while in hit-stun should be the same as standing-idle hitboxes to prevent dumb whiffs. YES!!!! (F*-ing Batgirl...)
Unblockable's shouldn't be still unblockable if the opponent is in blockstun (Great idea. This would have prevented Cyrax's dumb resets!)
Do not allow more than 1 thing to hit a character per frame (this would also prevent alot of broken resets, particularly high/low unblockables)
Allow jumping character's hitbox to go slightly below the floor when they do a jumping attack so it is not impossible to do a jump attack on low hitbox characters (would prevent Mileenas and Sonya's D4's from becoming ridiculously hard to jump-punch on)
Always allow sloppy-DP motions. One solution he says is to put in a hard limit where only one extra motion is allowed. Still allows for sloppy inputs, however players have a work-around to give them more precision.
"Automatically getting hit more, as a penalty for getting hit alot, is stupid"- this is a good indictment of Street Fighter 4's stun system.
And my FAVORITES:
"NEVER REQUIRE THE PLAYER TO HIT THREE BUTTONS AT THE SAME TIME FOR ANYTHING EVER."
"THERE IS ABSOLUTELY NO REASON TO MAKE A CHARACTER USE A HALF-CIRCLE MOTION FOR AN ATTACK."
"DOUBLE QUARTER CIRCLE IS NOT NECESSARY, STAHP."
SOMEONE FINALLY SAID IT. THANK YOU!!!
Please tell me your trolling....cause though I LOVE me sum NRS games....You can't deny how good Skullgirls is.Maybe Mike z should look at nrs on how to make a FG. NRS fgs move 4mil plus in sells why Mike Z loli fighters move niggas to sleep.
I don't play Skullgirls and am a huge NRS fanboy, but honestly man, you're wrong here. It's pretty clear you didn't watch the video.Maybe Mike z should look at nrs on how to make a FG. NRS fgs move 4mil plus in sells why Mike Z loli fighters move niggas to sleep.
Yes, the video is from UFGT X. Almost a month ago.Omg did he grow his hair back??
It's just a presentation, not an entire videogame, apples and oranges my friend.Good fucking god, the irony that he's ragging on modern fighting games for waste and he didn't do a dry run of his hour and a half long presentation nor did anyone edit down the uhms uhs and mistakes is over 9000.
No, its not apples and oranges. Its oranges and oranges. Both represent good content, mired by poor delivery. This is good fucking information and MikeZ is clearly no intellectual slouch, but the fact that he didn't dry run, that his videos are poorly edited, that he seems to only have a tenuous grasp on how to operate his own laptop, and the fact that over a month later neither he nor anybody who wants to share this felt the need to edit into something concise illustrate the exact reasoning why devs continue to cut corners on games. Why bother? Its just a presentation people will watch anyway = Why bother? Its just a video game people will play anyway. Maybe he wants to keep this shit a secret, lord knows I'm not gonna finish this, and I'm more developer than half that audience.It's just a presentation, not an entire videogame, apples and oranges my friend.
This was a panel at UFGT 10...Lol this is nice, but geez is this old. He still has his hair o.o