This was fantastic. I completely agree with all of these anti airs and use a combination of all of them. F4 in the corner is nasty with a massive hit box that can be comboed off of. Even though the EX Up Punch requires meter, I'm glad that it's reliable. I also love that the uppercut gives you an OTG. It makes it so much scarier. Good stuff dude @MarinjuanaEX rock punch~up is unsurprisingly the most consistent option but I find standing 2 and f1 to be good anti airs. F1 gets that range ahead of you and standing 2 seems to have a higher hit box for crossups and closer jump ins. I'll do like f1~rockpunch and 21, f121~rockpunch. His uppercut isn't spectacular but if you anti air with it you can OTG. At range b2 and perhaps even f4 can do work.
Quan's D3 sometimes gets some "WTF?" anti airs with its weird hit/hurtbox but I feel S1 and S4/S3/S1 are more consistent for crossups and jump ins respectively.Quan Chi's d3 is a good against jump in punches
Cassie st1, flipkick are good too
I love how this is the only place where I can say "damn I jumped into a fart." And people understandBo's also works surprisingly well. Especially if you react to a jump in too late to aa fart.
Dude so good lol I always get punished for jumpingALL OF ERMACS POKES ANTI AIR. HIS D3 ANTI AIRS FOR GOD SAKE.
Not gonna happen, if someone chooses Acidic Alien. lolHaving to use armor to aa alien... good job on those jump ins nrs lol.
F1 will aa almost everything, it should always be ur go to anti airWhat do you guys think about Tremor's best AA options?
A bit off topic, but maybe u have suggestions on how to improve my ex-punch run cancels to be more consistant? I mean I often fuck up after the strings when I try to do Ex Punch cancel but I instead i get Ex BF2 crystal ball.F1 will aa almost everything, it should always be ur go to anti air
really? im playing the wrong Jasons then lol i always get free jump ins. now im scared lolI play Jason where EVERY SINGLE STRING, SPECIAL AND NORMAL ANTI AIRS. B1? Anti air. B3? Anti air. B2? Anti air. Choke? Anti air! EX Choke? Still does it. S1? Can do it. NJP? Jason's NJP is actually way better than people give credit for, in slasher AND unstoppable/relentless. Anti-Air throw? Well that one is obvious. MY X-RAY ANTI AIRS. Better not be jumping on Jason boy.
I used to have the same problem, just slow down your inputs. instead of doing exdb2ff in one motion add a slight pause after the 2 until you see his arm go up.A bit off topic, but maybe u have suggestions on how to improve my ex-punch run cancels to be more consistant? I mean I often fuck up after the strings when I try to do Ex Punch cancel but I instead i get Ex BF2 crystal ball.
Pisses me off when I fail to jail them after F121 in to Ex Punch run cancel. I use DualShock 4
Ninjutsu's NJP is slow. I think his S3 or D2 is much more safe AA option.Don't forget ninjitsu's njp which has a disjointed hitbox