GGA HAN
Galloping Ghost Arcade
what does this even mean? are you referring to Frederick Krueger's move? Or an inside joke/meme I'm not aware of?all that i have to say is sweet dreams guys
what does this even mean? are you referring to Frederick Krueger's move? Or an inside joke/meme I'm not aware of?all that i have to say is sweet dreams guys
it means that this so call tech against kenshi is nothing more than a dream or unrealistywhat does this even mean? are you referring to Frederick Krueger's move? Or an inside joke/meme I'm not aware of?
Just because its blocked doesn't mean it's -10. Depends on the distance. A max range spirit charge is like -5? I think. It has to do with the active frames. Also the spirit charge being -10 is from point blank with regular push back so what I'm wondering Is maybe when the reverse pushback happens Is there possibly more disadvantage? I'm probably wrong but it was something I've been thinking about.I've just been going through the frame data of characters with fast self projecting moves.
Nightwolfs shoulder, Barakas blade charge, CSZ slide, SZ slide and Raidens superman all are 10 frame moves.
Kabals saw and Kung Lao's ex spin are 9 frame moves.
Kano upball, Skarlet red slide and Cage shadowkick are 8 frame moves.
Kano regular ball and CSZ instant air far divekick are 7 frame moves.
Kung Lao's instant air divekick, Reptiles Elbow and Kabals iagb are 6 grame moves.
CSZ instant air close divekick is 5 frame moves.
Now im not the greatest expert on frame data, but i'm assuming a lot of these moves can punish a blocked spirit charge, up close? Now, I could see upball missing, CSZ instant air close kick missing, and maybe all the 10 frame moves being blockable by Kenshi because of the distance created, but anything under 9 frames should hit him, right?
No problem, delighted to help .STB Espio and I tested the spirit charge punish and have confirmed it is caused by otging the opponent. We will have a video up tomorrow again THANK YOU Espio <3
Done.No problem, delighted to help .
STORMS, THTB GamerBlake90
Blindman told me to tag some of you to add the video to the OP since he will be on his phone and won't be able too tommorrow.
Thank you sir Blake <3Done.
Skarlet's slide is 8 frames when you cancel it out of Red Dash, you can cancel Red Dash at 12 frames.I've just been going through the frame data of characters with fast self projecting moves.
Nightwolfs shoulder, Barakas blade charge, CSZ slide, SZ slide and Raidens superman all are 10 frame moves.
Kabals saw and Kung Lao's ex spin are 9 frame moves.
Kano upball, Skarlet red slide and Cage shadowkick are 8 frame moves.
Kano regular ball and CSZ instant air far divekick are 7 frame moves.
Kung Lao's instant air divekick, Reptiles Elbow and Kabals iagb are 6 grame moves.
CSZ instant air close divekick is 5 frame moves.
Now im not the greatest expert on frame data, but i'm assuming a lot of these moves can punish a blocked spirit charge, up close? Now, I could see upball missing, CSZ instant air close kick missing, and maybe all the 10 frame moves being blockable by Kenshi because of the distance created, but anything under 9 frames should hit him, right?
Interesting, so if he hits an overhead upclose and follows up with a spirit charge, there's a chance that the move pulls you closer to him? Obviously this would work if you teched roll. I guess this reduces his corner pressure game a bit now?No problem, delighted to help .
STORMS, THTB GamerBlake90
Blindman told me to tag some of you to add the video to the OP since he will be on his phone and won't be able too tommorrow.
Exactly what I noticed. I've been trying to figure out a use for it, but haven't kome up with anything with any character.Reverse pushback happens every time you block a move while your character is facing the wrong way.
Example: cross over jump an opponent who is blocking, without them letting go of block do single move that has pushback.
Probably happens because it pushes back the way the character is facing, regardless of what side the attack happens on.
The pushback is a little iffy I guess but I just think nerfs like that are just a total waste of time imo. It's like nobody to this day realizes why Reptile's dash is -15. Remember when everybody was throwing a parade over Kung Lao's low hat getting nerfed? In the meantime, all of Kabal's and Sonya's BS was being slept on until it was too late and NRS ran out of fucks to give about this game.I feel there should be a greater risk than, oh they may jump it....especially since he builds so much effing meter and has super armor. I'm fine with it putting me full screen on hit but that pushback and only -10? While we are at it give reptile more pushback and make his dash -10 since you can jump it.
Yes I am mugginmuggers...
#IamMuffinMuggers
I'm not saying patch the game for that move, I'm just saying it should be punishable to a higher degree. I for one feel the reptile dash nerd was warranted.The pushback is a little iffy I guess but I just think nerfs like that are just a total waste of time imo. It's like nobody to this day realizes why Reptile's dash is -15. Remember when everybody was throwing a parade over Kung Lao's low hat getting nerfed? In the meantime, all of Kabal's and Sonya's BS was being slept on until it was too late and NRS ran out of fucks to give about this game.
I
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