Arqwart
D'Vorah for KP2 copium
The starting points are as follows:
1: Aesthetic
2: Personality
3: Gameplay
Generally speaking, I need all three to care enough for a character to play them extensively. Tanya from MKX is a great example of a character that had the aesthetic and personality down, but had gameplay that just did NOT interest me so I didn't bother with her. Should a character hit all three points (such as D'Vorah, Kitana, Jade, and Kung Lao most likely will in MK11), I figure out the 1 or 2 characters from the list that I want to spend all my time on and focus entirely on them so I can learn the game as a whole while getting better at just a couple characters. Comfort with the game's mechanics then leads to branching out to others that fit my mold.
1: Aesthetic
2: Personality
3: Gameplay
Generally speaking, I need all three to care enough for a character to play them extensively. Tanya from MKX is a great example of a character that had the aesthetic and personality down, but had gameplay that just did NOT interest me so I didn't bother with her. Should a character hit all three points (such as D'Vorah, Kitana, Jade, and Kung Lao most likely will in MK11), I figure out the 1 or 2 characters from the list that I want to spend all my time on and focus entirely on them so I can learn the game as a whole while getting better at just a couple characters. Comfort with the game's mechanics then leads to branching out to others that fit my mold.