Cooljaxx
Mkx is the name , Mix is the game
As many of you know in our small little old aftershock community, tremor has the capability of being one of the best zoners. With his many Zoning tools including IAQ and Griund dd1, Db1, bf4 , and bf2. Tremor also has many capabilities by combing some of his zoning methods. Much of this may be known but I want to symplify it down. Enjoy!
How to EASILY confirm off ex and regular bf4 and ex bf2 from fullscreen:
As it seems instant air quakes can be very hard. Especially for new players welcome to the tremor community. Now. In order to confirm from full screen you don't necessarily need an instant air quake. Here's how:
In order to easily confirmed from fullscreen, you can jump back and foward and if you see the opponent is respecting or trying to jump, delay the dd1. If the opponent is jumping, quake anti airs them, if they are hit, it confirms for an Unbreakable damage of:
(EX) BF2 into dd1: 17%
(EX) BF4 into dd1: 17%
BF4 into dd1 : 14%
Pure dd1 AA: 5%
And if the opponent does respect the options above they jail into instant air dd1. If it isn't instant air it probably won't jail depending on the move but the opponent will still have to respect. This is where the mind games come in.
(BTW EX and Regular BF2 Jails into a non instant dd1, the same with EX bf4)
With tremors DD4, you can pressure the opponent into jumping full screen, but since tremor has total air control thanks to instant air dd1 UDB1 and UDB2 , you can mix things up.
Full screen , EX BF2 and EX bf4 Jail into an OTG, and after that move connects in block full screen you can go for an OTG or a IAQ. If they guess the IAQ they have to hold it. If they guess the OTG all they can do is jump. You can also pressure the opponent into thinking an OTG is coming, and do a IAQ, anti airing the opponent and keeping him full screen.
Now, say if yiur opponent try's to run fullscreen and jump at you. This is where your anti air options come into play. The best anti airs for tremor while zoning are:
B2, DB1,(EX)DB2,f1, and (EX) DB1.
These will anti air most jump ins on read. Just use the option that comes to hand quickest .
Also, fullscreen most of his projectiles leave you plus thanks to his massive amount of active frames. On hit and on block.
Tremors players Unite BREH
@OmGxBdON @dennycascade @Braindead @Vigilante24
@DanableLector @MasterBelmont Add your thoughts and tremor zoning tech!
How to EASILY confirm off ex and regular bf4 and ex bf2 from fullscreen:
As it seems instant air quakes can be very hard. Especially for new players welcome to the tremor community. Now. In order to confirm from full screen you don't necessarily need an instant air quake. Here's how:
In order to easily confirmed from fullscreen, you can jump back and foward and if you see the opponent is respecting or trying to jump, delay the dd1. If the opponent is jumping, quake anti airs them, if they are hit, it confirms for an Unbreakable damage of:
(EX) BF2 into dd1: 17%
(EX) BF4 into dd1: 17%
BF4 into dd1 : 14%
Pure dd1 AA: 5%
And if the opponent does respect the options above they jail into instant air dd1. If it isn't instant air it probably won't jail depending on the move but the opponent will still have to respect. This is where the mind games come in.
(BTW EX and Regular BF2 Jails into a non instant dd1, the same with EX bf4)
With tremors DD4, you can pressure the opponent into jumping full screen, but since tremor has total air control thanks to instant air dd1 UDB1 and UDB2 , you can mix things up.
Full screen , EX BF2 and EX bf4 Jail into an OTG, and after that move connects in block full screen you can go for an OTG or a IAQ. If they guess the IAQ they have to hold it. If they guess the OTG all they can do is jump. You can also pressure the opponent into thinking an OTG is coming, and do a IAQ, anti airing the opponent and keeping him full screen.
Now, say if yiur opponent try's to run fullscreen and jump at you. This is where your anti air options come into play. The best anti airs for tremor while zoning are:
B2, DB1,(EX)DB2,f1, and (EX) DB1.
These will anti air most jump ins on read. Just use the option that comes to hand quickest .
Also, fullscreen most of his projectiles leave you plus thanks to his massive amount of active frames. On hit and on block.
Tremors players Unite BREH
@OmGxBdON @dennycascade @Braindead @Vigilante24
@DanableLector @MasterBelmont Add your thoughts and tremor zoning tech!