Aidan
The Marvelous Meter Man
For this guide, Noob is the example character, so all combos like b1214 and the damage they do are based on him. These equations are applicable to all characters.
First you have to determine the True Damage of each hit in a combo which is the damage of a hit when the previous hits whiff. For example, for b1214 if only the 4 hits it does 7% which means in the combo it is actually scaled. The true damage for b1214 is 5%, 2%, 5% and 7% respectively. True damage is also the total damage a combo does when decimals and stuff are added. http://testyourmight.com/threads/a-sample-of-noobs-damage-scaling.15476/ this sample shows you what finding Damage Scaling looks like.
How to Find True Combo Damage (TCD)
First you have to determine the True Damage of each hit in a combo which is the damage of a hit when the previous hits whiff. For example, for b1214 if only the 4 hits it does 7% which means in the combo it is actually scaled. The true damage for b1214 is 5%, 2%, 5% and 7% respectively. True damage is also the total damage a combo does when decimals and stuff are added. http://testyourmight.com/threads/a-sample-of-noobs-damage-scaling.15476/ this sample shows you what finding Damage Scaling looks like.
How to Find True Combo Damage (TCD)
- The example is b1214
- First you have to do it as many times as you can until you can't do it anymore without doing more than 100% and refilling their life bar. So b1214 takes 5, but there is still some life left over.
- To take care of the remaining health you do d3 until they run out of life
- You then subtract the number of d3's times by .5 (the amount of damage a d3 does) from 100 (total life) and divide it by the amount of times you did the combo (5 for this example)
- The equation for True Combo Damage is: True Combo Damage = (100 - Z x .5)/Y
- Z = # of d3's and Y = # of times you did the combo
- For b1214, (100 - 31 x .5)/5 = 16.9%, therefore the true damage of b1214 is 16.9%
- The example is b12 and you are looking for 2's data
- In order to do this you have to have the data of the previous moves all the way to the first, like b1 in this example which includes: true combo damage (TCD), true move damage (TMD), and amount of scaling.
- For b1, TMD and TCD are both 5% since there's only one hit and scaling is 0% because its the first hit
- You then have to do the true combo damage equation for b12 which is
- (100-5x.5)/14=6.964285714% (You HAVE to use the full number if you want the most accurate data, if you use the first 3 decimals your data will be way off)
- Once you have the TCD you have to subtract the TMD of the previous move from the TCD
- TMD of b1 is 5% so 2's TMD = TCD - b1'sTMD
- 2's TMD= 6.964285714 - 5
- Therefore 2's TMD is 1.964285714%
- Now to find Damage Scaling
- You divide the TMD by the True Original Damage (TOD) of 2 in b12 which is 2%, it should look like TDM/TOD=POD (Percentage of Original Damage) which is 1.964285714/2=0.982142857
- That number tells you that the POD is 98.2% of its original damage (rounding is okay for this, but keep the full number to find the DSP)
- To find out how much of it is scaled or Damage Scaled in Percentage (DSP) you can subtract the POD from 1.
- It should look like 1-POD=DSP
- For the DSP of 2 is 1-0.982142857 = .017 which is 1.7%
- This means 2 in b12 is scaled 1.7%
- Always use DSP over POD because it is more accurate