What's new

How to Determine Damage Scaling

Aidan

The Marvelous Meter Man
For this guide, Noob is the example character, so all combos like b1214 and the damage they do are based on him. These equations are applicable to all characters.

First you have to determine the True Damage of each hit in a combo which is the damage of a hit when the previous hits whiff. For example, for b1214 if only the 4 hits it does 7% which means in the combo it is actually scaled. The true damage for b1214 is 5%, 2%, 5% and 7% respectively. True damage is also the total damage a combo does when decimals and stuff are added. http://testyourmight.com/threads/a-sample-of-noobs-damage-scaling.15476/ this sample shows you what finding Damage Scaling looks like.

How to Find True Combo Damage (TCD)
  • The example is b1214
  • First you have to do it as many times as you can until you can't do it anymore without doing more than 100% and refilling their life bar. So b1214 takes 5, but there is still some life left over.
  • To take care of the remaining health you do d3 until they run out of life
  • You then subtract the number of d3's times by .5 (the amount of damage a d3 does) from 100 (total life) and divide it by the amount of times you did the combo (5 for this example)
  • The equation for True Combo Damage is: True Combo Damage = (100 - Z x .5)/Y
  • Z = # of d3's and Y = # of times you did the combo
  • For b1214, (100 - 31 x .5)/5 = 16.9%, therefore the true damage of b1214 is 16.9%
How to Find Scaling of a Specific Move and True Move Damage (TMD)
  • The example is b12 and you are looking for 2's data
  • In order to do this you have to have the data of the previous moves all the way to the first, like b1 in this example which includes: true combo damage (TCD), true move damage (TMD), and amount of scaling.
  • For b1, TMD and TCD are both 5% since there's only one hit and scaling is 0% because its the first hit
  • You then have to do the true combo damage equation for b12 which is
  • (100-5x.5)/14=6.964285714% (You HAVE to use the full number if you want the most accurate data, if you use the first 3 decimals your data will be way off)
  • Once you have the TCD you have to subtract the TMD of the previous move from the TCD
  • TMD of b1 is 5% so 2's TMD = TCD - b1'sTMD
  • 2's TMD= 6.964285714 - 5
  • Therefore 2's TMD is 1.964285714%
  • Now to find Damage Scaling
  • You divide the TMD by the True Original Damage (TOD) of 2 in b12 which is 2%, it should look like TDM/TOD=POD (Percentage of Original Damage) which is 1.964285714/2=0.982142857
  • That number tells you that the POD is 98.2% of its original damage (rounding is okay for this, but keep the full number to find the DSP)
  • To find out how much of it is scaled or Damage Scaled in Percentage (DSP) you can subtract the POD from 1.
  • It should look like 1-POD=DSP
  • For the DSP of 2 is 1-0.982142857 = .017 which is 1.7%
  • This means 2 in b12 is scaled 1.7%
  • Always use DSP over POD because it is more accurate
 

iroku

Noob
So this means that we have to physically do the combo to know its damage scale correct ?
Imagining a corner combo b1214 > upknee > b1214 > upknee(theory)

According to these numbers b1214 is 5% 2% 5% 7% lets say an upknee next to b1214 is 3% however doing the b1214 upknee again doesn't scale the same 5% 2% 5% 7%. 3% since scaling doesn't reset on special or normal but on hit. correct ?

i don't physically have to do a combo to know its TD if i do the math for each string and link the special to it however in theory i cant just add them up (beeing combo A and combo B its follow up A+B wouldn't scale the same way).
In other words lets say F333 upknee is 5% 4% 2% 3%
doing A (b1214 upknee 5% 2% 5% 7% 3%) + B(F333 upknee 5% 4% 2% 3%) woudnt scale this way would it ?
 

Aidan

The Marvelous Meter Man
So this means that we have to physically do the combo to know its damage scale correct ?
Imagining a corner combo b1214 > upknee > b1214 > upknee(theory)

According to these numbers b1214 is 5% 2% 5% 7% lets say an upknee next to b1214 is 3% however doing the b1214 upknee again doesn't scale the same 5% 2% 5% 7%. 3% since scaling doesn't reset on special or normal but on hit. correct ?

i don't physically have to do a combo to know its TD if i do the math for each string and link the special to it however in theory i cant just add them up (beeing combo A and combo B its follow up A+B wouldn't scale the same way).
In other words lets say F333 upknee is 5% 4% 2% 3%
doing A (b1214 upknee 5% 2% 5% 7% 3%) + B(F333 upknee 5% 4% 2% 3%) woudnt scale this way would it ?
As of now you have to do the combos yourself because damage scaling varies per hit and move damage and what move came before it. But if a special does 7% and another move does 7% they SHOULD scale the same but not guarenteed. Like the 1 in b121 will causes a shitload of scaling
 

iroku

Noob
what you r saying is lets say TD of upknee is 4.0 and b1214 upknee scales 5% 2% 5% 7% 3% in this combo upknee ´s TD would be (3 X 4.0)/100=0.12 but if i was to cancel the string and do b12 upknee in this combo the scale would be the same 5% of the before 1 now replaced by upknee. So upknee´s TD would be (5X4.0)/100=0.2 since the scale on the 3rd hit is 5 % no matter the move.
 

Aidan

The Marvelous Meter Man
what you r saying is lets say TD of upknee is 4.0 and b1214 upknee scales 5% 2% 5% 7% 3% in this combo upknee ´s TD would be (3 X 4.0)/100=0.12 but if i was to cancel the string and do b12 upknee in this combo the scale would be the same 5% of the before 1 now replaced by upknee. So upknee´s TD would be (5X4.0)/100=0.2 since the scale on the 3rd hit is 5 % no matter the move.
Where did you get that equation from? Show me your thought process for these equations because I have no idea where you're coming from.
 

iroku

Noob
d1 is .5. upkne on 1rst hit is 8% 4.0 yea ??? and i theoretically said after the b1214 ( 5% 2% 5% 7%) the upknee would scale 3% (i did no math for these 3% just saying) meaning that 3% of the 4.0 the TD of upknee after b1214 is 3% of 4.0=0.12

but if we change the combo order and change the upknee place to b12 upknee (b12 5% 2%) and if the combo sacles the same way than upknee will scale 5% now meaning 5% of 4.0=0.2 the TD of upknee on that 3rd hit would be 0.2 or 4%.
 

Aidan

The Marvelous Meter Man
d1 is .5. upkne on 1rst hit is 8% 4.0 yea ??? and i theoretically said after the b1214 ( 5% 2% 5% 7%) the upknee would scale 3% (i did no math for these 3% just saying) meaning that 3% of the 4.0 the TD of upknee after b1214 is 3% of 4.0=0.12

but if we change the combo order and change the upknee place to b12 upknee (b12 5% 2%) and if the combo sacles the same way than upknee will scale 5% now meaning 5% of 4.0=0.2 the TD of upknee on that 3rd hit would be 0.2 or 4%.
Yes, doing an attack earlier generally means it will do more damage, but it is never that simple. You have to go in and do it yourself to find out how much it actually scales.
 

Aidan

The Marvelous Meter Man
I just want to say now that this thread is irrelevant now, the equations and numbers are more accurate in the general true damage and block chip information thread here