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Question How to deal with people who let go of block at the end of 212 ice clone in the corner?

STB Sgt Reed

Online Warrior
This. It's a risky read to make, but it'll work.
No, b/c it's impossible to hit confirm on the last 2 into ice ball. Therefor, you are going to be taking a huge risk and getting punished for it, they may get out of the corner, etc.

If you go with 214 like tom said (until you get them committed to blocking), if they let go on the last hit... they will be hit by the 4 and you are still able to use the clone b/c it didn't bust. Now you still have them in the corner, can still use the clone, and depending on what they do... have the potential to get a combo (njp/22 their jump, block and punish wakeup) or get them back into pressure and set up the clone trap again.

Why is this even so hard? lol