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Strategy How To Deal With Opponents Who Cross Up

xKhaoTik

The Ignore Button Is Free
This has been eating at me for a while so I decided that we should discuss this. I cringe whenever I see people getting away with cross ups, especially when they have the tools to deal with them. There are quite a few ways of dealing with them, but the most useful tool (imo) is dashing under them. It sounds hard at first, but once you get the muscle memory down and get your reaction time faster, dashing under cross ups will become easy.

Of course, characters like Sonya can easily uppercut or use ex cartwheel, Lao can spin, Mileena can Roll, characters can njp, etc.

We all know Pig Of The Hut is gdlk when it comes to this tactic, and he's been preaching it for a while. Some have listened and learned, and I think it's time for the entire community to use this tactic.

Below is a list of all the characters. I would like to compile a list of ways each character can deal with cross ups. That way, whenever someone needs help when it comes to dealing with crossovers, a list compiled from the community can possibly help.




Scorpion: d1, d2, ex leg takedown, xray, teleport, spear (dash), ex spear, JK~Grab
Liu Kang: 2, 1, ex bicycle kick, xray
Kung Lao: Spin, 2, d1, d3 (lowers hitbox), xray
Sub-Zero: d3(lowers hitbox), ex slide, 2
Sindel: Low Fireball
Ermac: d1, d3(lowers hitbox), lift (dash), d2, jk~tele
Reptile: elbow dash, elbow dash then slide, d1, d4
Kitana: Ex Lift (dash), JK~Fan, d1, d3(lowers hitbox), 3
Johnny Cage: 2, ex nutpunch, d1, b3, xray, d2
Jade: Ex Glow, d3(lowers hitbox), d1
Mileena: Roll, d4, d3 (lowers hitbox), JK~sai, JK~tele~sai
Nightwolf: ex choke, d1, 1
Cyrax: AA Grab, d1, d4, 1
Noob: jk~tele, d3 (lowers hitbox), 2. upknee, b1 (dash)
Smoke: d1, Ex Shake, Smoke Away, 2 (dash), d3 (lowers hitbox)
Sektor: 1, jk~tele
Sonya: Ex cartwheel, d2, 1, d4~cartwheel (dash), JK~Grab, xray
Jax: d1, AA grab, ex overhead smash, 1 (dash)
Kano: d1, upball, ex straightball
Stryker: d1
Shang Tsung: d1, d3(lowers hitbox), ex SS
Baraka: d1, d4, spin
Kabal: Ex Dash, d1, 2
Raiden: Ex Shocker, superman, d1, d3(lowers hitbox), b3 (dash)
Kratos (lol): parry, D1, 2, ex dash
Cyber Sub-Zero: parry, close bomb (dash)
Sheeva: d1, ex grab
Quan Chi: d1
Skarlet: d1, ex red dash, d3 (lowers hitbox)
Kenshi: Spirit charge (dash?), Ex Spirit Charge, Ex Rising Karma, d3(lowers hitbox), d1
Rain: d4 (dash), ex RH, d1, d3(lowers hitbox), 2 (dash), ex geyser, ex skeet
Freddy Krueger: d1, close claw (dash), ex claw (dash), ex tele


Hopefully this will help =/
 

Relaxedstate

PTH|RM Relaxedstate
Kabals easiest cross-up AA is EX-dash
Also can just dash out from under. Back 2, or standing 4 can work here.
D1 and standing 2 work also...but can be riskier, and how easy they are to connect depends on the hitbox properties of the character crossing you up
 

Relaxedstate

PTH|RM Relaxedstate
It should also be added that players need to become better at reading crossups and stuffing them before they start. NJP!
Legend even has it that some cray players like Insuperable can NJP AA on reaction
 

xKhaoTik

The Ignore Button Is Free
Kratos: NJP :rolleyes:

jk

but for Sektor I think you can just standing 1, either that or dash out and standing 1.
I was thinking that too, but then I remembered his standing 1 is like, microscopic lol. pimpimjim thoughts?
It should also be added that players need to become better at reading crossups and stuffing them before they start. NJP!
Legend even has it that some cray players like Insuperable can NJP AA on reaction
damn njp on reaction? that's gdlk lol. i can only do that on read ;_;
 
scorpion: d1/ possibly teleport and ex spear i'm not too sure of. Can d2 of course and do ex leg takedown/ xray.
Sub can do ex slide/ 22 freeze to a full combo.
Liu can standing 2 crossups then go into a full combo/ can standing 1 them as well. He could also do ex bicycle kick and xray.
 

Cossner

King of the Jobbers 2015
For reppy, d1 works pretty nicely and you can follow up with a ff 32xxffb, sfb etc.

Or elbow dash to slide, which is more reliable but not as swaggy.
 

xenogorgeous

.... they mostly come at night. Mostly.
If well done and having perfect timing, I think almost every character in MK9 is able to escape on reaction from a cross up attempt or even a normal jump punch or jump kick (what normally gives advantage for a tick throw dirty trick next)

The only doubt is Shang Tsung ..... :confused:
 

GamerBlake90

Blue Blurs for Life!
Just a correction: believe it or not, Kung Lao's spin doesn't work against cross-ups. :( I don't know why this is the case. You'd think that with a six-frame anti-air such as his, it'd blow cross-ups up, but I have had NO success with it.

Anyway, you know Sonya's anti cross-up measures, so I'll cover some others.

Scorpion can d1 or EX spear, plus he can do jumpkick - air throw also. In fact, his d1 is GODLIKE against cross-ups. I believe the same can be said for Smoke, who can use EX Shake or just phase away.

For Raiden, EX shocker or superman (more to escape rather than attack).

From my experience playing WoundCowboy, Shang Tsung's d1 cannot be stopped by cross-ups. Crazy hitbox on that thing.

I really don't think it's worth the risk trying to counter cross-ups, honestly. They don't always have to do the punch when crossing up...they can also do the jumpkick, which has a warped hitbox and is practically designed to stop anti-airs (losing only to armor, of course). The increased damage and block advantage off of both moves just makes me prefer to block and wait for the time to blow them up...except when I get chipped to death. :( The reward for a successful cross-up is just ridiculous.

Still, an admirable effort from you. Thanks for making the thread.

EDIT: Just to add to this, don't try using Raiden's teleport to evade cross-ups. It will NEVER work, you'll just eat a combo for maximum damage every time.

And if I'm not mistaken, Sindel's low fireball lowers her hitbox enough to avoid them.
 

xKhaoTik

The Ignore Button Is Free
If well done and having perfect timing, I think almost every character in MK9 is able to escape on reaction from a cross up attempt or even a normal jump punch or jump kick (what normally gives advantage for a tick throw dirty trick next)

The only doubt is Shang Tsung ..... :confused:
yes this can be done. I've played a few people who can dash under normal jump in attacks. I can do it as well
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
Just a correction: believe it or not, Kung Lao's spin doesn't work against cross-ups. :( I don't know why this is the case. You'd think that with a six-frame anti-air such as his, it'd blow cross-ups up, but I have had NO success with it.
Weird, I've never had spin fail me.

Is it getting stuffed for you?
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
If well done and having perfect timing, I think almost every character in MK9 is able to escape on reaction from a cross up attempt or even a normal jump punch or jump kick (what normally gives advantage for a tick throw dirty trick next)

The only doubt is Shang Tsung ..... :confused:
I find Shang's d1 a really amazing anti crossup.

Also WoundCowboy uses d3 to duck underneath crossups.



You can also dash under and standing 1.
 

astronout

see you at the top.
Shang's D1, D3 or back dashing away are his best options for either avoiding or punishing crossovers. EX SS is also an option but it is not consistent.
 

Glass Sword

Nobody
Smoke can d1, d1 smoke bomb if they are touching or within d1 distance and cross up. If they are farther away you can hit them with 2 if you are a Jedi. You can also enhanced shake. Dashing under them is iffy I can't get it down Smoke's dash is meh. Maybe smoke in?
 

Chaosphere

The Free Meter Police
Raiden: d1, d3 can avoid crossups sometimes, ex-shocker, b3 combo if you dash under them like you mentioned, standing 1~vb but requires precise timing right after they cross over your head
 
Da fuq!? using up meter to combat cross ups?
Y not just d1 into combos? DOWN ONE + cross up = combos!! Combos = winning!!!!
Honestly what's so fucking hard about d1 ing the piss out of...
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