Thanks for all the delightful info guys, so far I like this character, he's very solid in this game. I've always liked Nightwolf, but stopped playing most of the cast to focus on Stryker and Jade. I have an affinity for counterzoners (I'm not much of a zoner myself) so Nightwolf fits right in with my two mains.
I've been ending my bnb's with his command grab instead of shoulder tackle. Is one more preferred over the other either for advantage, spacing or match up dependent?
Ending is choke definitely a very good option for keeping the opponent close. What I love about nightwolf's bnbs is that you can end them 4 different ways to mix up on your opponent and keep them guessing.
Typical shoulder bnb - 122 axe b2 axe 1 1 122 shoulder 38% (launches full screen, good against rushdown characters)
Choke ender - 122 axe b2 axe 12 choke 37% (Spaces perfectly for a shoulder to close distance, or enhanced lightning mix up)
F3 B4 (Sweep) ender - 122 axe b2 axe 1 1 F3 B4 35% (keeps opponent even closer than choke, also sets up F3 OTG pressure)
Shoulder wiff - 122 axe b2 axe 1 1 12 shoulder 33% (If done correctly the shoulder will wiff under the opponent switching screen positions, similar smoke's teleport and is also completely safe, keeps opponent very close, also sets up F3 OTG pressure)
However, be sure to look out for tech rolls. The hit advantage goes down drastically on some of these combos, (choke/sweep enders)