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Breakthrough - Jacqui Briggs How Ronins B11 of Death pressure looks on Jaqcui

IrishMantis

Most humble shit talker ever!!!
Hi guys

Okay so you probably seen how Ronins B11 really locks down somebody as good as Cage to one of his only option is just a frame F3 trade, so I thought to see what it would look like on somebody with no range like Jacqui and here it is.

Things to note first:
I purposely turned off Meter as in a situation like this you should only judge from the resources that is available at all times.
I recorded the AI do B11, B112 just show that it beats the jumping options too.
In a real game the Ronin player can easily confirm the 2 from B112 otherwise he could just do B11 again.
When Jaqcui jumps back and backdashes she cannot whiff punish as she recovers in time and B112 is only -5 on block.

What you don't see is he is not just limited to B11, he can B1,B11xxsparks B112, B21, B212+4 , D3, F1 etc... And that's not even counting his sword toss and Call back mind games too.
Personally I think Ronin might be one of the best in the current version of the game, but none of that is what this thread is about.
I'm just showing what B11 does to somebody like Jaqcui and maybe more than likely other chars who I didn't check.
Like personally this is just shy of being Mileenas B12 and it's even better in some ways, but Paulo has hinted in streams her B12 will be getting normalised so why should this go under the radar.

As much I would like to call this an infinite I really can't for a few reasons:
1. There is that one Suicide option, like even though doing a completely risky empty back jump is her only option it still rules this out as being an infinite.
2. B11 has slight pushback each time so maybe after about 3or so reps from touching (confirmed by Stosn) he would eventually be out of range. But he can easily fix this option with a micro run that would probably still beat all of Jacquis options except for jumping out of the corner or if he wants play extra safe he can do B11 Ex Sparks and use them plus frames to close in the distance with 0 risk.

Oh and about Jaqcuis only options here is what happens if he delays his B11 or react to her Jump.

And before anybody says take the hit ....
Yep back to square one

Now the question is how to fix this issue without butchering his B11?
I have absolutely no idea!
Making it slightly - or slower start up would really only grant Jacqui the ability to neutral jump and jump out all of her other options would still get beating.
Hell even if they made it a high it would still not effect it much as you can see from the video the 2nd hit beats all low profile stuff.
The only thing I can kind of think of is add a lot of pushback or do the opposite and adjust some of the frames and conpletely remove the pushback so you can close the gap between reps.
I honestly don't know.

And come on before people comment about nerfing his 11f huge range easy to hit confirm hard to whiff punish 0 on block mid! you all well know he has 3 other really good mid attacks in his arsenal such as a 12f huge distance safe Oh/low string that he can make plus by sword drop so let's try not go there :p

Now although I got 2nd opinions on this video covering everything they all agreed I covered everything so I made sure I got approval before posting but I'm open to new options I could of missed.

So I advise people in TYM to check this on your char and see what options he/she has got it will be pretty interesting.

Last thing, I feel I have got this on the frame and close to perfect distance so please if you are going to do a F/T community and make a video telling me I'm wrong and these options actually work please for the love of god get the timing and spacing right.
If Jacqui is beating it with a jump out, jump attack or making Ronins attack whiff by jump back punching you are spacing/timing it wrong.

INB4 "just X-Ray or armour from your infinite supply of meter bro"

Let's not fall under the illusion "poor Ronins Ex callback only does a single hit instead of 100 in the beta :(" when there could potentially be something far more Sinester hidden under.
Ronin is already in the scary hands of Hayati and IDock but if somebody like Foxy or Reo decide to pick up this char later on in the games life...... Damn!!!!

I won't Tag Paulo just yet I can leave to one of you guys or see how this plays out first incase I overlooked something.

If mods feel this is more appropriate in the Ronin threads be my guest.

Edit: here's an upload from As a said above somebody really good as Cages perspective
Similar to Jaqui has to make a suicide read of jumping back ot trade a suicide special
Which is really weird and shows you how much range Ronin has B11 beats his reversal SK!!!!
That's an 11f normal beating a 10 frame reversal(reversals shave off a frame)
But atleast Cages floaty AF back jump can get get him a combo punish on a read which is still silly
But yep Jacqui has it the worst

NOTE: This is NOT Jaqcui specific!!!

I just showcased Jacqui as an extreme example. the point of this thread was share awareness and find other options which Panic mode found shotgun blast trades but basically leaves her in the same position

I'm not being arsehole so you shouldn't either, this part prob does not matter as its evidence on what I said I hoped not to happen in the OP happened in the posts.

I'm not saying Im right I'm opening a discussion not factual. That's why I did not tag Paulo just yet
 
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IrishMantis

Most humble shit talker ever!!!
'But it has a gap so it's pointless'. In all seriousness, Jacqui does look extremely screwed here, which she really shouldn't be considering all her other issues.
Yep Jacqui is just the example I used there could be more chars with even worst options I'll check later
 

zaf

professor
Comments like "I really hate Takeda" , serve 0 purpose here.
It does not contribute to the main post. It offers little to nothing in terms of actual gameplay.

Keep posts on topic.
 

IrishMantis

Most humble shit talker ever!!!
Not a big deal considering how badly she gets shit on by any character with half decent normals. This is more like Icing on the cake ;)
As I said I'm just using her as an extreme example, in gonna look for more

Like as I said in OP this limits somebody's like Cages options so it's not just Jacqui
 

RyuKazuya

Jesus is my Lord and Savior!
i think all it needs would be a hurtbox on the swords. it would look kinda stupid to get hit cause of a sword but there seems to be no other way around.
Or maybe giving him more negative frames on block?
 

Pan1cMode

AUS FGC represent!
Could of sworn I tested it

But she could be losing a frame or so by travelling
It's actually 12 frames startup but there is 0 travel time while Takeda does have some, hence the trade.

Hmm I could be timing it wrong.

Honesty, it's a shitty situation all around.
 

GrimJack

Rock paper scissor specialist
Just a small correction. You shouldn't be able to trade f3 as Cage as the 1 frames release block exist if you want to do a normal. So you need a 10 frames or faster normal or a 11 frame speacial as the reversal special cheats a frame
 

Pan1cMode

AUS FGC represent!
df2 (in shotgun) not bf1 haha. The hitbox on that is shitty.

Also try full auto db2

i think all it needs would be a hurtbox on the swords. it would look kinda stupid to get hit cause of a sword but there seems to be no other way around.
Or maybe giving him more negative frames on block?
Orrrrr you know, you could also speed up any of f1, b1, f2 to 11 frames ;)
 

Ecodus

I ain't got time to bleed.
I'm lucky in the sense that i get to play with great players like @Jer @zaf @hayatei offline every week and i'm able to practice trying to get out of these situations regularily. The b11 or even just b1 stagger of Ronin vs Jacqui is really frustrating. You basically have one option to get out (that isn't armour) and that's to jump backwards. Which is not a great option. I feel like I've tried everything, but once you're in the corner Ronin gets to go hammmm. The current Beta has ex bf2 safe which you would think would help, however at 24f start up you're getting hit out a lot. One of the main issues i find is that their is no amount of patience or D that will get you out of the corner situation vs Ronin. It's just a continuous repetition of safe launching pressure.

My solution (and for those who know me know how much i hate having to do this) is to switch to another character I play in Dvorah.

The only thing that can be said is that Jacqui (high tech) in turn puts takeda in a meterless (as in if Takeda doesn't have meter to armour) block infinit in the corner with f12 burst.

Hayatei and I were discussing this very situation last night and overall we agree that Takeda most likely 7-3s Jacqui.

Edit: the block infinite vs takeda in HT is only if you are at level 1 charge f12-qb
 
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RyuKazuya

Jesus is my Lord and Savior!
df2 not bf1 haha. The hitbox on that is shitty.


Orrrrr you know, you could also speed up any of f1, b1, f2 to 11 frames ;)
would be cool but since asodimazze has already made a video about johnny suffering in the corner this might apply against other chars as well. I mean i hate nerfing good chars but when it comes to having no options this might be the last solution.
 

Geoffmeister

PS4/EU Ermac main
tbh I don't even know why b1 is a mid, he has f1 and s2 (both 12 frame mids)
dont know why you can stagger b11 so easily, it's his main punisher/meterless BnB starter and armor-breaking string

these are issues that can still be reflected upon other characters, so I don't blame the Takeda folks for keeping their character as good as possible but if you ask me.. a lot of shit has to go and Ronin is among those that needs to have it taken down a notch

Btw, Tanya was a kitten compared to Ronin. A newborn kitten.