Eddy Wang
Skarlet scientist
How much fun you are having now with the game? on a scale of 1 to 10?
I think this is the first time since the beta where i really get to enjoy this game, it doesn't feel stiff and restricted when you block stuff and certainly i no longer get legit scared of punishing an unsafe move because i might drop it and get punished for it.
Yes i know there are certain individuals who are not happy with the buffer change for punishment and want to revert because apparently there is no "skill" to punish a move that should totally be punishable before.
Anyway, even if Skarlet didn't get a major of utility buffs, i still think the game overall feels a bit more enjoyable, the fact that i can punish risks consistently it's a huge difference in MU and yolo BS is not even allowed, Sindel, Scorpion D'vorah among a few others, had a way to constantly abuse some of their specials and get away with it.
For example Kitanas B231, D2 KB, if you flawless blocked, the blockstun was so massive that you had to way 1.5 seconds before starting input your punish, not only had to read the d2 then you had to read when to punish. Now the only barrier is flawless block and punish i love it.
Yes i will repeat again, i know there is some ppl who don't like this change and want it reverted, but i disagree heavily, this was one of the best changes in the game for months, the insane blockstuns are pretty much non existant as it should be, scorpion amplified TP, Kitana string, Sindel in general, Kotal and even Skarlet where character who heavily relied on this gimmick because they had a hard to punish move, some more annoying than the others, and now everyone can actually punish and you want it out? come on.
Anyway, here is a vid of me having fun in KL punishing everything while having fun.
Game has foundations for cool implementations, i'm not sure if season 2 is coming, but i like the direction they're taking the game, hopefully more cool stuff with spawn release.
I think this is the first time since the beta where i really get to enjoy this game, it doesn't feel stiff and restricted when you block stuff and certainly i no longer get legit scared of punishing an unsafe move because i might drop it and get punished for it.
Yes i know there are certain individuals who are not happy with the buffer change for punishment and want to revert because apparently there is no "skill" to punish a move that should totally be punishable before.
Anyway, even if Skarlet didn't get a major of utility buffs, i still think the game overall feels a bit more enjoyable, the fact that i can punish risks consistently it's a huge difference in MU and yolo BS is not even allowed, Sindel, Scorpion D'vorah among a few others, had a way to constantly abuse some of their specials and get away with it.
For example Kitanas B231, D2 KB, if you flawless blocked, the blockstun was so massive that you had to way 1.5 seconds before starting input your punish, not only had to read the d2 then you had to read when to punish. Now the only barrier is flawless block and punish i love it.
Yes i will repeat again, i know there is some ppl who don't like this change and want it reverted, but i disagree heavily, this was one of the best changes in the game for months, the insane blockstuns are pretty much non existant as it should be, scorpion amplified TP, Kitana string, Sindel in general, Kotal and even Skarlet where character who heavily relied on this gimmick because they had a hard to punish move, some more annoying than the others, and now everyone can actually punish and you want it out? come on.
Anyway, here is a vid of me having fun in KL punishing everything while having fun.
Game has foundations for cool implementations, i'm not sure if season 2 is coming, but i like the direction they're taking the game, hopefully more cool stuff with spawn release.