Good? Bad? I'm the one with the fans
With that mentality — that effort is time and money wasted — why have custom variations at all when you could have “complete” characters that are easier to balance? Surely this issue had to have been brought up during the idea phase of development.Because a broken system is time wasted at best and possibly more broken at worse.
So everyone uses misery blade, so all your future testing assumes they're using misery blade, but oh wait, turns out that one move that no one was using, so no one was testing it, totally breaks the matchup between scorp and DLC guy #4(thomas the tank engine)
You can't just leave shit in and assume it'll work out, so either you're testing it, or you're just willing to let the balance go to shit randomly.
Testing that many moves with so many possible combinations is way more work than testing 3 variations (which is way more work than testing just characters).
So why go through the hassle of testing all that shit, if it's going to be identical to having 3 variations, where everyone picks the misery blade variation?
Especially when that hassle is actual time and money spent, that could be spent on anything else (balance fixes, new dlc, whatever).
Time isn't free.
Have any of these people worked in a full on enterprise level environment where you don't just get to redesign objects/functions/interfaces/whatever however the they feel , because from what you're saying I doubt it?
"one more mode" in a online game will NEVER be a breeze
And why exactly would they have to “waste” time and money testing all of these things when they have a large player base to do it for them at which point they can put out a patch/hotfix in a matter of days — which is exactly what happened time and time again throughout the course of MKX’s lifespan?