Guys you have to remember that its up to the tournament t.o's and admin to decide on the rulesets for their local, regional, online, and major events.
Nrs provides the tools, but you...the players...create the blue prints and carry it out. Now by "players", i mean tournament players.
Obviously, what im about to say doesnt apply to casual players:
If nrs creates a UI to allow players to quickly set up character's abilities to create a kustom variation, then thats wonderful. And will quickly save the most amount of time. You dont get to edit the name of the variation. It should say "kustom variation" by default (this prevents players from saying rude/lewd/offensive things titling their load out).
Having visial icons for the kustom loadout, would be nice. But its not necessary.
Well for one: not everyone will know or remember every single preset variation in the game with every character. and which moves are tied to it. U dont know or remember if unique strings or amplifiers have been added to it.
And no one expects you too.
Thats a lot to remember from over 24 characters in the game.
You play and adapt on the fly. If you did that in mkx, you surely can do it in mk11.
So the difference is, with kustom variations....you see right there what your opponent equipped...its fresh in your mind. You'll know what to prepare for.
I dont see the issue here. And you treat it just like the preset variations, you adapt on the fly.
If there isn't a UI present in the character select screen to create kustom variations:
Then that would make things take a lil extra time.
To control this the t.o gives players 20 seconds to kreate their kustom variation (only one, may counter pick with preset variation. But that means you CANNOT go back to make another kustom variation). They should also use this time to configure their controller as well and do a quick button check.
And then they're off to start the match.
But anyways, the point of my post:
Is that it's ultimately up to the tournament t.os if kustom variations are used or not in competitive play.
Any tournament i run here in racine, wi or at any major tournament that im apart of or will play in...WILL ALLOW kustom variations UNTIL THEY ARE PROVEN BROKEN/UNFAIR/UNJUST for competitive play.
I dont see any negatives in using kustom variations, other than time contraints. If we can minimize that with appropriate rules and cooperation from the players. Then everyone will win and things will go smoothly