i don't agree, i think and believe yes Mileena is very strong but lets remeber Grandmaster is better in the corner without a doubt, and lets not act like Grandmaster has a hard time carrying an opponent there!
Well for starters you did just agree with me about GM's corner game. Also it is very hard for GM to carry Mileena there. Why? Because she has a breaker from throwing sais at full screen all day, so if you do touch her, she breaks. So first of all you have to work your way in slowly to avoid getting hit by sais, all the while she is building meter. You get in, get a touch, she breaks. Back to square one, no stamina for a run, you get to sit and you block sais again, Mileena gets to build bar again. Slide is useless for getting in unless you make a good read because 1. It's unsafe on block, 2. totally whiff punishable, 3. gets stuffed by low sai.
GM does way more meterless damage than Mileena and his are far more practicle. hers is off a F3 33 frame OH that lets face it can be conditioned but acting like that move is easy to land is being unrealistic. yes can be done, but it is very reactible to both professionals and Nobbs alike.
In the corner yes GM does more damage, but midscreen he's struggling to get mid twenties worth of damage. How are Sub's combos more practical? He has to change his combos because of Mileena's female hitbox? Mileena can do mid thirties mid screen meterless and can do that and even more in the corner, maybe not as much as GM but she stills smacks you hard no doubt. We're talking about piercing here, most people playing piercing are not going to be using f3, they are going to be using b12, f12b4 and 21 with a meterburn roll mixup here or there. Fact is Mileena can out footsies Sub all day that she doesn't even need to go for a 50/50, she can just space with b12, be completely safe from counter pokes and then once she does catch Sub with a b12, full combo for 35% midscreen and back to the same situation. f3 is RARELY used by piercing players, maybe once or twice in the corner at most because it is slow as shit like you say.
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on the other hand Grandmaster has a very usefull and deadly B2 that is quite hard to punish. has no shortage of moves in midscreen and very much safe ones.
Actually b2 is easy to punish for Mileena, at point blank a simple 21 into roll gives a full combo, at max range a meterless roll is easily buffered and full combo punishes. Clone is out you say? As long as Sub doesn't block then you can just meterburn roll and get a full combo. If he reads that you're going to do that then he gets a punish sure but then the Mileena player can just start doing other options like meterburn sai or even just delay the armour to bait Sub, or even more gross than that, she can just wait for the clone to disappear and then straight back into hitting b12. Sub is not safe most of the time actually, he can be fully punished with roll on all his clone cancels except f4 into clone, 11 into clone and b33 into clone. Of course you aren't going to able to use 11 and b33 effectively for this because they have very short range, so your only effective option in footsies is f4 into clone.
also has very viable mixup and a very quick slide very much like Mileenas ball roll minus the juggle. but both characters have that Scare factor is he she gonna Roll/Slide should i press/Block/Backdash or Armor? Both make you play that game take it from an old mileena main before she got all the goodies. which was not much and i was one advicating she was top tier long before her buffs. dont forget she had all this before just faster pokes and then a better B12 than now. and a better F3.
What mixup? You literally just block low against Sub unless he does b2. I've already covered why slide is ass in the matchup. That's another thing too. Slide and meterburn slide do not give Sub a combo, unless he has the clone out and combos with meterburn slide and even then he doesn't get more than mid twenties off that combo into a clone setup IF it is in the corner. Mileena gets a full combo from her roll or meterburn roll ANYWHERE on the screen for good damage. No good Sub or Mileena player is going to throw out random slides or rolls in the neutral and Mileena especially doesn't have to be afraid because the slide doesn't give a combo in the majority of cases and knocks her away from Sub, where she wants to be. If clone is out she can bait meterburn slide for a full punish. She won't roll because she knows she can be punished. Let's also not forget how many MIDS meterless roll low profiles on wakeup for a, guess what, FULL COMBO PUNISH.
For example because i know some might say Sub Zero has no good damage in the corner meterless, and how is his better than Mileena's: well ill explain, i can easily do a 49% Meterless combo with Sub Zero GM that Mileena would have to use F3 at 33 frames startup and Waist a Bar to get that much damage. and BTW sub can do 51%.
I don't think anyone would say that, GM is renowned for it's corner game and corner damage, that's literally the bread and butter of the variation, the words Grandmaster and corner game are pretty much synonymous at this point. It's getting her there, keeping her there and not getting punished for how unsafe you are. Sub has unsafe 50/50's once he has Mileena in the corner, the only reason it works so well is because of the clone, but she has plenty of ways to deal with it. Let's not also forget that Mileena can react to ice balls with telekick into sai for some damage and then go straight back to zoning or run up and do a mixup or a stagger into throw and then back into zoning.
The difference is i don't downplay, GM is good Midscreen just as any top Tier Character is. and yes he is Top 10 or damn close. His only problem is Characters going through clone and wiffing moves in corner vs Females. but the Combos i state are universal to Females, and when i play with Subzero i only use Universal Combos. its what you should do knowing he has issues with some moves vs females that he can do on males. I take consistancy 100% over a 2% extra.
This is just straight up wrong, Sub is unsafe on his 50/50's, his slide, his clone cancels most of the time too, and his midscreen damage is ass. Yeah he has insane corner carry, but Mileena has a breaker and like I've said even if she is in the corner, she has plenty of options. Sub has to make all the right reads here after the initial 50/50 with clone out. If you wanna do universal combos and give up 2% that's cool, no real issues with that.
I am not saying one is better than the other. We know Mileena is higher in the Tier than GM but lets face it not that far.
He is most certainly not a bad character, but in this matchup he gets his ass handed to him, there is no denying it. Only way Sub is getting an easy game in this matchup is if Mileena wants to run up and commit into roll without hit confirming and giving Sub full combo punishes all day, which won't happen if the Mileena player is any good.
If GM gets her in the corner, then yeah he's in pretty good shape, but he still has to make the right reads and if he doesn't Mileena is out and then the game is pretty much hers until you get a breaker out of her and put her back in the corner, which is no small feat.