I don't see how some people are giving this game's patches anything over a 6 considering what still needs to clearly be done to the game.
If you're basing it off of your character's changes (if they even received any), then I can see that, especially if your character is one of the better ones. But even so, this question seems to be about the patches and what they've done overall.
The change to jump-in kicks, block buffer (needs some fine tuning, in my opinion), Fatal Blow armor (this was really good), etc are wonderful changes. I'm not stating otherwise. But some of the adjustments or lack thereof is what really lowers it.
@M2Dave, you mentioned that characters have lacking abilities and such in variations because of knee-jerk reactionary changes in previous NRS games. Okay, I understand that. But why does that make patches for this game come at a snail's pace and barely change anything? If NRS' aim is to deliver them at a slower, but more meaningful pace, then they're failing and miserably at that.
The time in between patches should come with a plethora of changes, not a few major changes and then a slew of meaningless changes that does absolutely nothing for the game and/or characters.
Every NRS game prior to this is the reason why Shao Kahn has received NOTHING substantial to improve him as a character? Why, for the second time in a row, is Kitana getting buffed to no effing end while other characters who need far more attention receive nothing? Saving it for a later patch is a possibility, but then that just goes to show their patching system and logic is clearly flawed.
I could probably write an entire essay on what still needs to be addressed that could even begin to make my rating go up. Again, this is all just personal opinion and there's nothing wrong with anyone whom voted a higher number.
I just don't see what y'all are looking at to get that score when there is so much stuff left that needs to be addressed that shouldn't have been here to begin with. Attacks hitting so far behind them that it literally shouldn't be possible, next to no whiff recovery on certain moves/specials, etc.
NRS is playing it too safe and/or slow with their patching process while ultimately achieving very little outside of the major changes brought by aforementioned adjustments (jump-in kicks, block buffer, etc) and mainly changes to Kitana. -_-