M2Dave
Zoning Master
As the title of the thread asks, how do you rate the patches, the hotfixes, and the balance changes? In other words, how do you rate NRS's job in the past 11 months? Have NRS developers listened to the community's feedback and addressed concerns? Have they designed a balanced fighting game up to this moment? Have they polished the game and fixed glitches, bugs, and hitbox issues as well as inconsistencies? What do you think?
You may vote in the poll above. 1 represents the worst job while 10 represents the best job.
Click on spoilers below for my humble opinion.
You may vote in the poll above. 1 represents the worst job while 10 represents the best job.
Click on spoilers below for my humble opinion.
The Good
- adjustments to fatal blows' armor, krushing blows' damage output, jumping kicks, and blocking mechanics prove that NRS developers are listening to the community and addressing concerns.
- top tier characters have been gradually normalized while low tier characters have been gradually buffed with each patch, although I am not in agreement with all the balance changes (i.e., Cassie's up glow kick was over-normalized).
- albeit at a very slow pace, hitbox issues and inconsistencies have been getting fixed.
- no overpowered DLC characters that defecate on the meta as in previous games.
- great "vision" and understanding of the meta and its evolution with each major patch.
- patch timing has been very respectful to offline as well as online tournament players.
- multiple "incomplete" variations that are neither fun to use nor competitively viable.
- lack of creativity and risk-taking with certain characters, gameplay styles, special moves, etc.