thanks for your reaction, but yall dont get the point..
i mean a cross up when im knocked down so 22 doesnt work and all that stuff..
i want to know a tool when im knocked down.. tech roll doesnt help me.
Sub struggles when under pressure to begin with, so first, just accept that. He has a high hitbox so he cant reliably D1/D4 the way say Reptile or Mileena can. That being said he isnt totally helpless when dealing with crossups. For me it depends on the character Im facing. Sindel for instance isnt a great pressure character. Im just gonna block her JIP and the follow up string, if i eat a throw for it, so be it, Either way Ive got my space back.
Now lets say its Johnny Cage or Skarlet. Both of these characters can dish out tons of chip damage, especially if they have alot of meter. And if they do you simply cant afford to let them start that pressure up, because once they do it can be difficult for Sub to get out with making a risky guess. 99% of the time if someone crosses up Subzero they are going to use a JIP into a string or throw. EX slide will beat out both options due to the armor and get you out of the follow up pressure while giving you your space back. It costs a bar of meter so like I said use it wisely and really know if its worth it. Its hardly worth it to use it if all your gonna block is JIP into string/throw.
Also as others have mentioned if you tech roll back into ice clone and they try to jump, many times they will end up landing on the clone. This only works for techable knockdowns and I know you said your talking about untechable knockdowns but I only mention it in passing.
Also worth keeping in mind is that the ice clone has no proximity on low kicks so for someone like jax who likes to come in and pressure with F4,1,3 even if hes right on top of you ice clone will catch him because it has no proximity on the first hit(because its a kick.)