When you have pixie characters doing beast damage on top of having the benefits of speed and mix-up, it does matter.Is this really a problem? Every NRS game has been balanced around characters having the same health pools. Trying to change that would just break years of balancing philosophy over its knee.
Mm. Fair. I haven't touched much Inj2, so I thought health pools were the same in competitive settings.
Except those characters also took damage at different rates which made it more difficult to determine how much was actually done. Darkseid took more damage numbers wise but by percentage he was more tanky than most characters. Supes had less health, took less numerical damage than nearly every character, and was tied for squishiest im the game.
I didn’t say anything was better or worse.Except those characters also took damage at different rates which made it more difficult to determine how much was actually done. Darkseid took more damage numbers wise but by percentage he was more tanky than most characters. Supes had less health, took less numerical damage than nearly every character, and was tied for squishiest im the game.
Having health pools at an even 1000 is a lot better than the system I2 had, imo. If you really wanted to have glass cannons and tanky characters, give them different defense values. I hated explaining to people that getting a 500 damage combo on Darkseid or Hellboy wasn't that big of a deal.
I know, i'm just adding more information and my opinion.I didn’t say anything was better or worse.
Because the 'pixies' will likely get normalized soon? It's already been established that the top tiers could use some toning down, and the bottom tiers some buffing up. Just because the heavyweights like Kotal and Shao are in a rough spot doesn't make it a good idea to completely change something as core as the health values of characters in a game that wasn't balanced around differing health pools. Mkx balance was a mess at launch too, but it ended up getting much better.When you have pixie characters doing beast damage on top of having the benefits of speed and mix-up, it does matter.
Why pick a heavyweight character if the pixie does it all?
Tbh I don’t think any characters deserve to be nerfed. Just buff a few characters. There’s soo many viable characters, only a few need some help. And the “top 5” aren’t that ridiculous or obviously “too good”.Because the 'pixies' will likely get normalized soon? It's already been established that the top tiers could use some toning down, and the bottom tiers some buffing up. Just because the heavyweights like Kotal and Shao are in a rough spot doesn't make it a good idea to completely change something as core as the health values of characters in a game that wasn't balanced around differing health pools. Mkx balance was a mess at launch too, but it ended up getting much better.
Very well said Sir!Tbh I don’t think any characters deserve to be nerfed. Just buff a few characters. There’s soo many viable characters, only a few need some help. And the “top 5” aren’t that ridiculous or obviously “too good”.
sure, she wears space armorWhat do you think about characters having the same health values? Does Cassie having the same health values as Baraka, Geras or the Kahns make sense?