good info man when you say jail do you mean the opponent is in a position in which i get to hit first?21 one is still the go to vortex reset , if they are jumping back / backdashing / armoring jus use f13 and it will jail them. Once they respect the f13 they will just block and try to armor the smoke bomb gap. Then it's a matter of reading the armor and punishing. That's what crazy smoke shit is. High speed reads!
The low option is a 2 frame link not that b3 starts up in 15 frames. I don't know bout y'all but I know I ain't perfect on that shit every time , and I have been armored for itIt's still guaranteed after 21. Only one option is armour-able, so to armour through the vortex is still making a read on the 50/50.
you can't reversal on hit, so for them to armour the low, they have to make a 1f link thats ONLY there if your accuracy is within 3 links, and if they miss that link, or if you were accurate they just opened themselves up to full combo. And it's your character so you should know the timing slightly better. You should never get armoured on the low and if it happens you just need to work on executionThe low option is a 2 frame link not that b3 starts up in 15 frames. I don't know bout y'all but I know I ain't perfect on that shit every time , and I have been armored for it
For starters, the worst advice you can give a beginner is telling them to do it wrong because it's easier. He asked for help with a vortex, that's not what you are describing. Secondly, you've said it in more threads than just this one, so you aren't delivering it as good advice for people whose execution sucks you saying its how's to play him. Not that it matters cause it's not either of those things, frame data says it's a 3f link bye not 2, and if you deck it up the overhead goes into combo anyway, so it's just another read on a 50/50 that leaves you knocked down if you guess right. Seems dumb to jump out of what is literally a 50/50 vortex, and the logic that they can armor if they gues the low so you should go for the hapless mid, is even worse - go for the overhead instead. Why are you even dropping al that damage for the vortex if you aren't even gunna hit me with the 50/50 lolGo to practice mode and set the practice dummy to jump back , do your bnb into the 21 ender and do b3xx smoke cloud 10 times in a row and tell me how many times the smoke cloud connects. If you can go 10/10 then your doing great. Still don't change the fact that it's bad advice for beginners just picking up the character
Yea thanks to you I developed a bunch of new work arounds, we should play tonight if your gonna be on.Yeah, I'm a big fan of the risk/ reward behind trying to jump after (starter) xx smoke cloud. I understand (starter) xx trident/ MB smoke bomb will catch me, but using trident ruins the vortex and MB smoke bomb costs a bar.
Oh now we talking about online? Nothing on this forum is about online, and even if we are it shouldn't even affect your accuracy here, as this is purely a muscle memory link and not a visual one. On top of that, even if you are bad and can't do the link everytime, you don't need to - even if you get it half the time, jumping out is gonna be making a read on a 50/50 anyway or getting combo'd lol, and the reward if you do get it right, is getting knocked down in front of Smoke. Not exactly a great play, and it will never be worth it against any smoke worth his saltLmao dude there is 3 frames of lag built in online , that's enough to screw it up right there.
I mean, I guess, if your point is that you do it the way you do because you have literally never practiced it before. If not, I'm not sure how the fact that I didn't get it everytime in the first ten minutes that I started practicing it is really relevant at allOh u did it 9 out of 10 times after practicing for ten mins? So how many times u missed it in that ten mins? You just proved my point.
a 50/50 is literally that, a 50/50. If you are getting armored or NjP'd on the low on block, the mix-up is going for the overhead. If you read your attack is going to get blocked, you go for the other option. You don't sacrifice all your damage just to go for a vortex to waste it on a 2 hit mid string in case your opponent tries to jump out because your execution is sloppy lol it makes no sense, you've just given them a 3rd way out of the vortex, it's not a good thing. Either hit practice mode for a little while until you can do the vortex right, or just go for the damage. Is the 50/50 unsafe? Yes, and if you don't want to risk putting out something unsafe you either don't go for the vortex, or you can adjust your launcher which is literally another 50/50 after the 50/50 if they want to punish. But none of that is reason to go for a mid instead. Sure, they can't armor F4D1, that's great they don't need to you just gave up your turn for free anyway instead of forcing them to make a read on your jailing 50/50.And again even if they just block , a good player is going to start armoring you when they guess right anyway , hell you can njp after the b3 or b1, RM Ree njp's me everytime he blocks something into smoke bomb. He has to make the read but yea there's been plenty of times he blocked the b3/b1 and njp'ed me , after the s3 nerf smokes vortex has many ways out , you have to mix it up to keep it going , it's not a simple overhead/low anymore.