Lmao dude there is 3 frames of lag built in online , that's enough to screw it up right there.
Oh now we talking about online? Nothing on this forum is about online, and even if we are it shouldn't even affect your accuracy here, as this is purely a muscle memory link and not a visual one. On top of that, even if you are bad and can't do the link everytime, you don't need to - even if you get it half the time, jumping out is gonna be making a read on a 50/50 anyway or getting combo'd lol, and the reward if you do get it right, is getting knocked down in front of Smoke. Not exactly a great play, and it will never be worth it against any smoke worth his salt
Oh u did it 9 out of 10 times after practicing for ten mins? So how many times u missed it in that ten mins? You just proved my point.
I mean, I guess, if your point is that you do it the way you do because you have literally never practiced it before. If not, I'm not sure how the fact that I didn't get it everytime in the first ten minutes that I started practicing it is really relevant at all
And again even if they just block , a good player is going to start armoring you when they guess right anyway , hell you can njp after the b3 or b1, RM Ree njp's me everytime he blocks something into smoke bomb. He has to make the read but yea there's been plenty of times he blocked the b3/b1 and njp'ed me , after the s3 nerf smokes vortex has many ways out , you have to mix it up to keep it going , it's not a simple overhead/low anymore.
a 50/50 is literally that, a 50/50. If you are getting armored or NjP'd on the low on block, the mix-up is going for the overhead. If you read your attack is going to get blocked, you go for the other option. You don't sacrifice all your damage just to go for a vortex to waste it on a 2 hit mid string in case your opponent tries to jump out because your execution is sloppy lol it makes no sense, you've just given them a 3rd way out of the vortex, it's not a good thing. Either hit practice mode for a little while until you can do the vortex right, or just go for the damage. Is the 50/50 unsafe? Yes, and if you don't want to risk putting out something unsafe you either don't go for the vortex, or you can adjust your launcher which is literally another 50/50 after the 50/50 if they want to punish. But none of that is reason to go for a mid instead. Sure, they can't armor F4D1, that's great they don't need to you just gave up your turn for free anyway instead of forcing them to make a read on your jailing 50/50.
The reasons you've given for going for F4 after a vortex
they can armour out sure, if you miss a 3 frame link and they make a 1 frame link, they can armour out. The answer to this is practicing a little more, not throwing away your vortex
they can jump out to avoid the 50/50 nope, terrible idea to try jump back against a 50/50 where one half jails into full combo and the correct read still connects into knockdown, when on the same read you can just block and jump into full combo punish
the 50/50 is unsafe and i didnt want to take that risk then why the hell did you sacrifice all that damage to get a vortex reset, you should have just taken your knockdown and advantage instead of resetting them for an unavoidable 50/50 if you aren't even going to use it. Just adjust your launcher to counter the jumpback/armor, or take your damage
haven't practiced it practice it
I mean you can do whatever you choose personally, but it doesn't make it good advice