Konqrr
MK11 Kabal = MK9 Kitana
I tested LP jabs with Kitana, Sonya, Liu, and Scorpion. This means it is tested for all the Ninjas, Sonya, and Liu. I am 99.9% positive that this data is the same for all characters.
Here are the facts:
1. When you press Block, it takes 2 frames for it to become active. This means that if you press LP, it hits on the 12/13th frame. If your opponent does not press Block on the 10/11th frame, they will be hit by the LP.
2. LP hits on the 12th frame, and recovers in 8 frames with Frame Advantage. Without Frame Advantage, LP hits on the 13th frame, then recovers in 7 frames.
3. LP can be canceled on frames 1-12/13 with Run, Block, LK, HK, or with another jab...which will be covered later.
4. On frames 1-9, it will recover in 4/3 frames.
5. On frame 10, it recovers in 5/4 frames.
6. On frame 11, it recovers in 6/5 frames.
7. On frame 12, it recovers in 7/6 frames.
I am pretty sure that the same applies to HP as well, though LP #2 has different recovery that I'll check on probably Tuesday, my next batch of free time lol
Here are the facts:
1. When you press Block, it takes 2 frames for it to become active. This means that if you press LP, it hits on the 12/13th frame. If your opponent does not press Block on the 10/11th frame, they will be hit by the LP.
2. LP hits on the 12th frame, and recovers in 8 frames with Frame Advantage. Without Frame Advantage, LP hits on the 13th frame, then recovers in 7 frames.
3. LP can be canceled on frames 1-12/13 with Run, Block, LK, HK, or with another jab...which will be covered later.
4. On frames 1-9, it will recover in 4/3 frames.
5. On frame 10, it recovers in 5/4 frames.
6. On frame 11, it recovers in 6/5 frames.
7. On frame 12, it recovers in 7/6 frames.
I am pretty sure that the same applies to HP as well, though LP #2 has different recovery that I'll check on probably Tuesday, my next batch of free time lol