Bringing dat anti Superman tech!
Basically, CROUCH block F2, STAND block Ice Breath, and only then can you jump back punish.
Some notes...
Midscreen only, good luck in the corner
Since you're stand blocking breath, be wary of low scoop, but you can totally see that scoop isn't coming and stand block
You're out of range for his rising grab and D1
The first part was just to show that if timed correctly, DS's D1 can only trade at which point you're at a disadvantage
Awesome! I was testing some of this stuff and I found it annoying that people would say that their 7 frame D1's beat F2 after breath.
I remember practicing this with Arrow and it was tough to double back dash. This is much better because now their's a reward for our efforts whereas double backdashing put you at ~neutral with no punish opportunity. Now Supes has to take a risk, which means he has to think...
Edit: Nvm... I thought I overlooked this with Arrow, but I DID test this with him. It didn't work before thanx to his jump properties. His jump is floaty and he gets hit by F2 because of it. That's why I didn't think jumping would work.
Good shit though for finding it with DeathStroke. Thought it would apply to Arrow but unfortunately it doesn't.