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Deleted member 5032
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I am loving this variation so far, so I figured I'd made a thread to discuss it.
This is the version with the command grab and the chain stance. These moves work together to make his b1 an insane 50/50 machine. Everytime your opponent blocks your b1, they won't know whether to stand block or crouch block. Here are your options after b1:
After activating invisibility, you are about 3/4 screen away. One dash puts you in range for command grab , db4d and b12 (only the 2 will launch). Two dashes puts you within regular throw range. Your goal should be to land a b12 so you can kombo back into amplified bf2. This will get you a KB and reset your invisibility. You can also just zone with bf1 and db3.
If the opponent is in the corner, you are much closer to them after activating invisibility. One dash now puts you in throw range.
This is the version with the command grab and the chain stance. These moves work together to make his b1 an insane 50/50 machine. Everytime your opponent blocks your b1, they won't know whether to stand block or crouch block. Here are your options after b1:
- b12: This will launch for a 21~bf2 followup, which you can amplify to become invisible and deal 26%. Use this to make your opponent want to stand block.
- b1~bf2: Will only catch them if they are stand-blocking, which they should be if you make them respect b12.
- b1~db3: This low can be amplified on reaction to keep it safe. It can be amplified incredibly late, so it's very easy to do on reaction.
- b1~db4d: This must be blocked low and deals decent damage. It will switch sides, or you can amp on reaction to not switch sides.
After activating invisibility, you are about 3/4 screen away. One dash puts you in range for command grab , db4d and b12 (only the 2 will launch). Two dashes puts you within regular throw range. Your goal should be to land a b12 so you can kombo back into amplified bf2. This will get you a KB and reset your invisibility. You can also just zone with bf1 and db3.
If the opponent is in the corner, you are much closer to them after activating invisibility. One dash now puts you in throw range.
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