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Hellboy Tech & Combo Thread

Sesal Snow

Exorcist, Demonologist and Master of the Dark Arts
We shall use this thread to post any combo's or tech that we find. I shall try to keep the combo's up to date on this thread here.
All tested against Superman of course.
For corner combo's I only show corner combo's that keep the opponent in the corner.


KEY
HKD: Combo's tagged with this at the end means that the combo ends in a Hard knockdown (HKD) allowing for oki game.

FoD: Combo's ending with this tag mean that it gives you a quick stand setup with the Fist of Doom (FoD / Leap)

DooMTeX: Combo's that have this tagged at the end means that you can end in the DooMTeX loops. this only apply's in the corner. It allows for a quick stand in the corner into many different options. I explain it really briefly here ---> https://testyourmight.com/threads/the-doomtex.66016/

Anything in this colour means that it requires meter.

11b2 STARTER
11b2 b22 db2 - (237.50 Damage)
11b2 d2 df3 bb2 f23 - (239.85 Damage) FoD
11b2 d2 bf2 d1 dbf3 - (243.23 Damage)
11b2 22u3 bf2 - (248.55 Damage)
11b2 22u3 dbf3 - (254.02 Damage)
11b2 d2 df3 bb2 b223 - (261.92 Damage) HKD
11b2 d2 df3 bb2 b22 db2 - (269.59 Damage)
11b2 11b2 113 - (270.64 Damage) HKD
11b2 d2 db1 b22 dbf3 - (270.82 Damage)
11b2 11b2 11 db2 - (280.52 Damage)

11b2 d2 bf2 d1 dbf3mb b22 db2 - (285.12 Damage)
11b2 d2 db1 b22 dbf3mb b22 db2 - (318.07 Damage)
11b2 d2 df3 bb2 b22 dbf3mb j3 df3 - (319.81 Damage)
11b2 22u3 dbf3mb b22 db2 - (321.85 Damage)
11b2 d2 db1 b22 dbf3mb j3 df3 - (334.04 Damage)
11b2 d2 df3 bb2 b22 db2mb b3 b22 db2 - (338.75 Damage)
11b2 11b2 11 db2mb b3 b22 db2 - (369.52 Damage)
11b2 b22 db2mb j2 113 - (373.42 Damage)
HKD
11b2 b22 db2mb j3 f23 - (380.20 Damage) FoD
11b2 b22 db2mb j2 b22 db2 - (384.61 Damage)
11b2 db2mb b3 j3 j3 df3 - (395.35 Damage)

Corner
11b2 22u3 db2 - (262.23 Damage)
11b2 d2 df3b bb3 f23 - (263.36 Damage) FoD DooMTeX
11b2 d2 df3b bb3 113 - (280.43 Damage) HKD
11b2 d2 df3b bb3 22 db2 - (288.36 Damage)
11b2 d2 df3b bb3 22u3 db2 - (306.97 Damage)

11b2 d2 df3b bb3 3 dbf3mb f23 - (316.01 Damage) FoD DooMTeX
11b2 22u3 dbf3mb 3 db2 - (331.46 Damage)
11b2 d2 df3b bb3 22u3 dbf3mb 113 - (331.67 Damage)
HKD
11b2 22u3 dbf3mb j3 df3 - (344.77 Damage)
11b2 d2 df3b bb3 22u3 dbf3mb j3 df3 - (352.17 Damage)
11b2 d2 df3b bb3 3 dbf3mb j3 df3 - (353.77 Damage)



F23 STARTER
f23 db2 - (177.16 Damage)
f23 bf2 db2 - (224.68 Damage)
f23 bf2 d2 f23 - (235.27 Damage) FoD
f23 bf2 d2 113 - (252.19 Damage) HKD
f23 bf2 11 db2 - (254.69 Damage)
f23 bf2 d2 b22 db2 - (264.74 Damage)

f23 bf2 11 dbf3mb b22 db2 - (310.47 Damage)
f23 bf2 11 dbf3mb j3 df3 - (331.92 Damage)
f23 bf2 d2 b22 db2mb b3 b22 db2 - (333.25 Damage)
f23 bf2 db2mb b3 j2 113 - (351.50 Damage)
HKD
f23 bf2 db2mb b3 j3 f23 - (357.83 Damage) FoD
f23 db2mb b3 j3 b22 db2 - (374.23 Damage)
f23 bf2 11 db2mb b3 j2 b22 db2 - (378.57 Damage)
f23 bf2 db2mb b3 j3 b22 db2 - (382.34 Damage)
f23 db2mb b3 j3 j3 df3 - (390.19 Damage)

No corner combo's for f23 that keep them in the corner



22u3 STARTER

22u3 bf2 - (184.32 Damage)
22u3 dbf3 - (191.90 Damage)
22u3 f23 - (193.73 Damage) FoD
22u3 f2 dbf3 - (218.16 Damage)

22u3 bf2mb - (214.64 Damage)
22u3 dbf3mb b223 - (272.76 Damage)
HKD
22u3 dbf3mb b22 db2 - (285.85 Damage)
22u3 dbf3mb d2 df3 bb2 f23 - (288.09 Damage)
FoD
22u3 dbf3mb d2 db1 f23 - (291.38 Damage) FoD
22u3 f2 dbf3mb b22 db2 - (307.41 Damage)
22u3 dbf3mb j3 df3 - (317.59 Damage)
22u3 f2 dbf3mb j3 df3 - (337.57 Damage)

Corner
22u3 1 d2 f23 - (232.39 Damage) FoD DooMTeX
22u3 11 db2 - (243.35 Damage)
22u3 1 d1 113 - (253.85 Damage) HKD
22u3 22u3 db2 - (281.19 Damage)
22u3 d2 db1 11 db2 - (291.00 Damage)

22u3 22u3 dbf3mb f23 - (307.09 Damage) FoD DooMTeX
22u3 d2 db1 11 dbf3mb f23 - (309.04 Damage) FoD DooMTeX
22u3 22u3 dbf3mb 113 - (330.72 Damage) HKD
22u3 d2 db1 11 dbf3mb j3 df3 - (355.70 Damage)
22u3 22u3 dbf3mb j3 df3 - (374.05 Damage)




Jump 3 STARTER
3 df3 - (215.00 Damage)
j3 f23 - (216.91 Damage) FoD
j3 113 - (252.74 Damage) HKD
j3 d2 b22 db2 - (282.90 Damage)
j3 d2 db1 f23 - (286.15 Damage) FoD
j3 22u3 bf2 - (292.34 Damage)

j3 df3mb - (290.37 Damage)
j3 d2 db1 f2 dbf3mb f23 - (329.14 Damage)
FoD
J3 d2 db1 f2 dbf3mb 113 - (347.28 Damage) HKD
j3 d2 db1 f2 dbf3mb j3 df3 - (378.82 Damage)
j3 db2mb b3 j3 113 - (429.50 Damage)
HKD
j3 b22 db2mb b3 j3 df3 - (444.41 Damage)
j3 b22 db2mb b3 j3 f23 - (445.31 Damage)
FoD
j3 b22 db2mb b3 j2 b22 db2 - (448.96 Damage)
j3 db2mb b3 j3 j3 df3 - (458.74 Damage)

Corner
j3 1 d2 f23 - (257.37 Damage) FoD DooMTeX
j3 d2 bf2 11 db2 - (305.53 Damage)
j3 22u3 bd2 - (308.45 Damage)
j3 d2 db1 113 - (308.61 Damage) HKD
j3 1 d2 22u3 db2 - (314.76 Damage)
j3 d2 db1 11 db2 - (318.71 Damage)

j3 22u3 dbf3mb f23 - (335.54 Damage) FoD DooMTeX
j3 d2 db1 11 dbf3mb f23 - (337.59 Damage) FoD DooMTeX
j3 22u3 dbf3mb 113 - (360.28 Damage) HKD
j3 d2 bf2 11 dbf3mb j3 df3 - (361.17 Damage)
j3 d2 db1 11 dbf3mb j3 df3 - (384.79 Damage)
j3 22u3 dbf3mb 22u3 db2 - (398.74 Damage)
j3 22u3 dbf3mb j3 df3 - (403.29 Damage)




B3 STARTER
b3 bf2 11 bd2 - (303.15 Damage)
b3 j3 f23 - (305.95 Damage) FoD
b3 j3 b223 - (341.14 Damage) HKD
b3 f f1 db1 11 db2 - (342.23 Damage)
b3 j3 b22 db2 - (353.39 Damage)
b3 j3 j3 df3 - (378.09 Damage)

b3 j3 b22 db2mb f23 - (376.81 Damage) FoD
b3 bf2 11 db2mb j3 df3 - (383.03 Damage)
b3 j3 b22 db2mb 113 - (397.70 Damage)
HKD
b3 j3 j3 df3mb - (422.03 Damage)
b3 j3 b22 db2mb j3 df3 - (432.16 Damage)
b3 f f1 db1 11 db2mb j3 df3 - (432.36 Damage)

Corner
b3 jb3 df3u d2 f23 - (324.79 Damage) FoD DooMTeX
b3 jb3 df3u d2 b223 - (348.02 Damage) HKD
b3 jb3 df3u 22u3 db2 - (375.51 Damage)

b3 jb3 df3u 22u3 dbf3mb f23 - (396.10 Damage) FoD DooMTeX
b3 jb3 df3u 22u3 dbf3mb 113 - (414.90 Damage) HKD
b3 jb3 df3u 22u3 dbf3mb j3 df3 - (445.92 Damage)



f3 STARTER
f3j2 1 113 - (305.19 Damage) HKD
f3 11b2 113 - (307.60 Damage) HKD
f3 j2 d2 dbf bb2 f23 - (312.64 Damage) FoD
f3 j2 b22 db2 - (313.92 Damage)
f3 b2 bf2 11 db2 - (324.37 Damage)

f3 j2 b22 db2mb f23 - (337.34 Damage) FoD
f3 j2 b22 db2mb 113 - (358.23 Damage) HKD
f3 j2 d2 df3 bb2 f2 db2mb j3 df3 - (367.97 Damage)
f3 j2 b22 db2mb j3 df3 - (392.69 Damage)
f3 b2 bf2 11 db2mb j3 df3 - (400.27 Damage)

Corner
f3 3 bf2 d1 dbf3 - (337.48 Damage)
f3 j3 d2 df3b bb3 f23 - (373.14 Damage) FoD DooMTeX
f3 j3 22u3 db2 - (375.51 Damage)
f3 3 db1 11 db2 - (381.70 Damage)
f3 j3 d2 df3b bb3 113-(386.93 Damage) HKD
f3 j3 d2 df3b bb3 3 dbf3-(399.12 Damage)

f3 j3 22u3 dbf3mb f23 - (396.10 Damage) FoD DooMTeX
f3 j3 22u3 dbf3mb 113 - (414.90 Damage) HKD
f3 j3 d2 df3b bb3 3 dbf3mb f23 - (415.66 Damage) FoD DooMTeX
f3 3 bf2 d1 dbf3mb j3 df3 - (424.92 Damage)
f3 j3 d2 df3b bb3 3 dbf3mb 113 - (426.79 Damage)
HKD
f3 3 db1 11 dbf3mb 113 - (430.62 Damage) HKD
f3 j3 d2 df3b bb3 3 dbf3mb j3 df3 - (444.21 Damage)
f3 j3 22u3 dbf3mb j3 df3 - (445.92 Damage)
f3 3 db1 11 dbf3mb j3 df3 - (471.22 Damage)

*RAPTOR UPDATE*
Combos from Noble Raptor, video at the bottom:
Midscreen:
11B2 11B2 11 DB2
11B2 B22 DB2 MB B3 J2 B22 DB2

22U3 DBF3
22U3 DBF3 MB B22 DB2

F23 BF2 11 DB2
F23 BF2 D2 B22 DB2
F23 BF2 11 DB2 MB B3 J2 B22 DB2
* More optimal combo: F23 BF2 DB2 MB B3 J3 B22 DB2

DB2 MB B3 J3 B22 DB2
DB2 MB B3 J3 B22 DBF3 MB B22 DB2

DBF3 MB 11B2 11 DB2
DBF3 MB B22 DB2 MB B3 J2 B22 DB2

D1 BGB B3 J3 B22 DB2
D1 BGB B3 J3 B22 DB2 MB B22 DB2

Corner:
11B2 11B2 11 DB2
11B2 11B2 11 DBF3 MB B22 DB2
11B2 B22 DB2 MB B3 DASH D1 DB2

22U3 D2 22U3 DB2
22U3 D2 DB1 11 DB2
22U3 D2 22U3 DBF3 MB B22 DB2
22U3 DB2 MB B3 DASH 11 DB2
* The above combos are slightly modified from the video by adding a D2 after 22U3 because the ones in the video DO NOT work on crouching opponents. Please use these combos instead!

F23 DB2
F23 DB2 MB B3 DASH 11 DB2
F23 DB2 MB B3 J3 B22 DB2

 
Last edited by a moderator:

Sesal Snow

Exorcist, Demonologist and Master of the Dark Arts
Ok guys and gals I have been looking for some setups using the leap this is what I have found so far what do you guys think?

Ok so I found that his f23 a 13 frame -3 mid makes them quick get up.
I found out you can choose if it crosses up or not.

Now this is a concept I thought we could do off a combo maybe?

Also I was just clowning around but do you think we could do some of these air leap's off of strings on hit and block? Will it be viable?

Just what I came up with in a few mins of playing the char.
What are your guys thoughts?
 

Sesal Snow

Exorcist, Demonologist and Master of the Dark Arts
Ok guy's I forgot to mention before about his f23 string.
It is 13f startup on f2 and the f23 string is -3.
You can only confirm it with a special like db2 etc.
I have found if you do f23 bf2 on block which is the charge on hit you can full combo as I have posted above and on block you can confirm into MB charge for plus frames.
What do you guys think?
Here is the notation's
f23 bf2 (on hit) 11 db2mb b3 j2 b22 db2
f23 bf2 (Blocked) MB - This makes you +2 atleast depends how much you delay the mb.
 

EMPEROR_KNICKS

Master of Kombat(frauds)
Ok guy's I forgot to mention before about his f23 string.
It is 13f startup on f2 and the f23 string is -3.
You can only confirm it with a special like db2 etc.
I have found if you do f23 bf2 on block which is the charge on hit you can full combo as I have posted above and on block you can confirm into MB charge for plus frames.
What do you guys think?
Here is the notation's
f23 bf2 (on hit) 11 db2mb b3 j2 b22 db2
f23 bf2 (Blocked) MB - This makes you +2 atleast depends how much you delay the mb.
I thought charge was plus no matter what
 

Sesal Snow

Exorcist, Demonologist and Master of the Dark Arts
I thought charge was plus no matter what
Normal charge is -13 on block if you MB it it become's +2 but it seems more + the longer you delay the MB but then it also has a gap.
I have still to test this as I am just chilling playing some games with friends at the moment but you can still confirm into the + charge after f23 on block or confirm into a combo on hit etc as I posted above.
 

Sesal Snow

Exorcist, Demonologist and Master of the Dark Arts
F2
1
D2
D1

All of these are tick throws with BDF3, don't think there are any more.
Nice I was just about to post these. Best to mention though his command grab is a high so you can just duck these tick throws. Still a nice option to have though.
 

DubiousShenron

Beware my power.
Normal charge is -13 on block if you MB it it become's +2 but it seems more + the longer you delay the MB but then it also has a gap.
I have still to test this as I am just chilling playing some games with friends at the moment but you can still confirm into the + charge after f23 on block or confirm into a combo on hit etc as I posted above.
That's really nice and as long as the gap is 4 frames or less, they can't universally armor out. 4 frame trap will only lose to super and bane armor I believe. Is the shoulder charge throw immune on the second hit?