Hellboy Tech & Combo Thread

Discussion in 'Hellboy' started by Sesal Snow, Nov 13, 2017.

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  1. Sesal Snow

    Sesal Snow Exorcist, Demonologist and Master of the Dark Arts

    We shall use this thread to post any combo's or tech that we find. I shall try to keep the combo's up to date on this thread here.
    All tested against Superman of course.
    For corner combo's I only show corner combo's that keep the opponent in the corner.


    KEY
    HKD: Combo's tagged with this at the end means that the combo ends in a Hard knockdown (HKD) allowing for oki game.

    FoD: Combo's ending with this tag mean that it gives you a quick stand setup with the Fist of Doom (FoD / Leap)

    DooMTeX: Combo's that have this tagged at the end means that you can end in the DooMTeX loops. this only apply's in the corner. It allows for a quick stand in the corner into many different options. I explain it really briefly here ---> https://testyourmight.com/threads/the-doomtex.66016/

    Anything in this colour means that it requires meter.

    11b2 STARTER
    11b2 b22 db2 - (237.50 Damage)
    11b2 d2 df3 bb2 f23 - (239.85 Damage) FoD
    11b2 d2 bf2 d1 dbf3 - (243.23 Damage)
    11b2 22u3 bf2 - (248.55 Damage)
    11b2 22u3 dbf3 - (254.02 Damage)
    11b2 d2 df3 bb2 b223 - (261.92 Damage) HKD
    11b2 d2 df3 bb2 b22 db2 - (269.59 Damage)
    11b2 11b2 113 - (270.64 Damage) HKD
    11b2 d2 db1 b22 dbf3 - (270.82 Damage)
    11b2 11b2 11 db2 - (280.52 Damage)

    11b2 d2 bf2 d1 dbf3mb b22 db2 - (285.12 Damage)
    11b2 d2 db1 b22 dbf3mb b22 db2 - (318.07 Damage)
    11b2 d2 df3 bb2 b22 dbf3mb j3 df3 - (319.81 Damage)
    11b2 22u3 dbf3mb b22 db2 - (321.85 Damage)
    11b2 d2 db1 b22 dbf3mb j3 df3 - (334.04 Damage)
    11b2 d2 df3 bb2 b22 db2mb b3 b22 db2 - (338.75 Damage)
    11b2 11b2 11 db2mb b3 b22 db2 - (369.52 Damage)
    11b2 b22 db2mb j2 113 - (373.42 Damage)
    HKD
    11b2 b22 db2mb j3 f23 - (380.20 Damage) FoD
    11b2 b22 db2mb j2 b22 db2 - (384.61 Damage)
    11b2 db2mb b3 j3 j3 df3 - (395.35 Damage)

    Corner
    11b2 22u3 db2 - (262.23 Damage)
    11b2 d2 df3b bb3 f23 - (263.36 Damage) FoD DooMTeX
    11b2 d2 df3b bb3 113 - (280.43 Damage) HKD
    11b2 d2 df3b bb3 22 db2 - (288.36 Damage)
    11b2 d2 df3b bb3 22u3 db2 - (306.97 Damage)

    11b2 d2 df3b bb3 3 dbf3mb f23 - (316.01 Damage) FoD DooMTeX
    11b2 22u3 dbf3mb 3 db2 - (331.46 Damage)
    11b2 d2 df3b bb3 22u3 dbf3mb 113 - (331.67 Damage)
    HKD
    11b2 22u3 dbf3mb j3 df3 - (344.77 Damage)
    11b2 d2 df3b bb3 22u3 dbf3mb j3 df3 - (352.17 Damage)
    11b2 d2 df3b bb3 3 dbf3mb j3 df3 - (353.77 Damage)



    F23 STARTER
    f23 db2 - (177.16 Damage)
    f23 bf2 db2 - (224.68 Damage)
    f23 bf2 d2 f23 - (235.27 Damage) FoD
    f23 bf2 d2 113 - (252.19 Damage) HKD
    f23 bf2 11 db2 - (254.69 Damage)
    f23 bf2 d2 b22 db2 - (264.74 Damage)

    f23 bf2 11 dbf3mb b22 db2 - (310.47 Damage)
    f23 bf2 11 dbf3mb j3 df3 - (331.92 Damage)
    f23 bf2 d2 b22 db2mb b3 b22 db2 - (333.25 Damage)
    f23 bf2 db2mb b3 j2 113 - (351.50 Damage)
    HKD
    f23 bf2 db2mb b3 j3 f23 - (357.83 Damage) FoD
    f23 db2mb b3 j3 b22 db2 - (374.23 Damage)
    f23 bf2 11 db2mb b3 j2 b22 db2 - (378.57 Damage)
    f23 bf2 db2mb b3 j3 b22 db2 - (382.34 Damage)
    f23 db2mb b3 j3 j3 df3 - (390.19 Damage)

    No corner combo's for f23 that keep them in the corner



    22u3 STARTER

    22u3 bf2 - (184.32 Damage)
    22u3 dbf3 - (191.90 Damage)
    22u3 f23 - (193.73 Damage) FoD
    22u3 f2 dbf3 - (218.16 Damage)

    22u3 bf2mb - (214.64 Damage)
    22u3 dbf3mb b223 - (272.76 Damage)
    HKD
    22u3 dbf3mb b22 db2 - (285.85 Damage)
    22u3 dbf3mb d2 df3 bb2 f23 - (288.09 Damage)
    FoD
    22u3 dbf3mb d2 db1 f23 - (291.38 Damage) FoD
    22u3 f2 dbf3mb b22 db2 - (307.41 Damage)
    22u3 dbf3mb j3 df3 - (317.59 Damage)
    22u3 f2 dbf3mb j3 df3 - (337.57 Damage)

    Corner
    22u3 1 d2 f23 - (232.39 Damage) FoD DooMTeX
    22u3 11 db2 - (243.35 Damage)
    22u3 1 d1 113 - (253.85 Damage) HKD
    22u3 22u3 db2 - (281.19 Damage)
    22u3 d2 db1 11 db2 - (291.00 Damage)

    22u3 22u3 dbf3mb f23 - (307.09 Damage) FoD DooMTeX
    22u3 d2 db1 11 dbf3mb f23 - (309.04 Damage) FoD DooMTeX
    22u3 22u3 dbf3mb 113 - (330.72 Damage) HKD
    22u3 d2 db1 11 dbf3mb j3 df3 - (355.70 Damage)
    22u3 22u3 dbf3mb j3 df3 - (374.05 Damage)




    Jump 3 STARTER
    3 df3 - (215.00 Damage)
    j3 f23 - (216.91 Damage) FoD
    j3 113 - (252.74 Damage) HKD
    j3 d2 b22 db2 - (282.90 Damage)
    j3 d2 db1 f23 - (286.15 Damage) FoD
    j3 22u3 bf2 - (292.34 Damage)

    j3 df3mb - (290.37 Damage)
    j3 d2 db1 f2 dbf3mb f23 - (329.14 Damage)
    FoD
    J3 d2 db1 f2 dbf3mb 113 - (347.28 Damage) HKD
    j3 d2 db1 f2 dbf3mb j3 df3 - (378.82 Damage)
    j3 db2mb b3 j3 113 - (429.50 Damage)
    HKD
    j3 b22 db2mb b3 j3 df3 - (444.41 Damage)
    j3 b22 db2mb b3 j3 f23 - (445.31 Damage)
    FoD
    j3 b22 db2mb b3 j2 b22 db2 - (448.96 Damage)
    j3 db2mb b3 j3 j3 df3 - (458.74 Damage)

    Corner
    j3 1 d2 f23 - (257.37 Damage) FoD DooMTeX
    j3 d2 bf2 11 db2 - (305.53 Damage)
    j3 22u3 bd2 - (308.45 Damage)
    j3 d2 db1 113 - (308.61 Damage) HKD
    j3 1 d2 22u3 db2 - (314.76 Damage)
    j3 d2 db1 11 db2 - (318.71 Damage)

    j3 22u3 dbf3mb f23 - (335.54 Damage) FoD DooMTeX
    j3 d2 db1 11 dbf3mb f23 - (337.59 Damage) FoD DooMTeX
    j3 22u3 dbf3mb 113 - (360.28 Damage) HKD
    j3 d2 bf2 11 dbf3mb j3 df3 - (361.17 Damage)
    j3 d2 db1 11 dbf3mb j3 df3 - (384.79 Damage)
    j3 22u3 dbf3mb 22u3 db2 - (398.74 Damage)
    j3 22u3 dbf3mb j3 df3 - (403.29 Damage)




    B3 STARTER
    b3 bf2 11 bd2 - (303.15 Damage)
    b3 j3 f23 - (305.95 Damage) FoD
    b3 j3 b223 - (341.14 Damage) HKD
    b3 f f1 db1 11 db2 - (342.23 Damage)
    b3 j3 b22 db2 - (353.39 Damage)
    b3 j3 j3 df3 - (378.09 Damage)

    b3 j3 b22 db2mb f23 - (376.81 Damage) FoD
    b3 bf2 11 db2mb j3 df3 - (383.03 Damage)
    b3 j3 b22 db2mb 113 - (397.70 Damage)
    HKD
    b3 j3 j3 df3mb - (422.03 Damage)
    b3 j3 b22 db2mb j3 df3 - (432.16 Damage)
    b3 f f1 db1 11 db2mb j3 df3 - (432.36 Damage)

    Corner
    b3 jb3 df3u d2 f23 - (324.79 Damage) FoD DooMTeX
    b3 jb3 df3u d2 b223 - (348.02 Damage) HKD
    b3 jb3 df3u 22u3 db2 - (375.51 Damage)

    b3 jb3 df3u 22u3 dbf3mb f23 - (396.10 Damage) FoD DooMTeX
    b3 jb3 df3u 22u3 dbf3mb 113 - (414.90 Damage) HKD
    b3 jb3 df3u 22u3 dbf3mb j3 df3 - (445.92 Damage)



    f3 STARTER
    f3j2 1 113 - (305.19 Damage) HKD
    f3 11b2 113 - (307.60 Damage) HKD
    f3 j2 d2 dbf bb2 f23 - (312.64 Damage) FoD
    f3 j2 b22 db2 - (313.92 Damage)
    f3 b2 bf2 11 db2 - (324.37 Damage)

    f3 j2 b22 db2mb f23 - (337.34 Damage) FoD
    f3 j2 b22 db2mb 113 - (358.23 Damage) HKD
    f3 j2 d2 df3 bb2 f2 db2mb j3 df3 - (367.97 Damage)
    f3 j2 b22 db2mb j3 df3 - (392.69 Damage)
    f3 b2 bf2 11 db2mb j3 df3 - (400.27 Damage)

    Corner
    f3 3 bf2 d1 dbf3 - (337.48 Damage)
    f3 j3 d2 df3b bb3 f23 - (373.14 Damage) FoD DooMTeX
    f3 j3 22u3 db2 - (375.51 Damage)
    f3 3 db1 11 db2 - (381.70 Damage)
    f3 j3 d2 df3b bb3 113-(386.93 Damage) HKD
    f3 j3 d2 df3b bb3 3 dbf3-(399.12 Damage)

    f3 j3 22u3 dbf3mb f23 - (396.10 Damage) FoD DooMTeX
    f3 j3 22u3 dbf3mb 113 - (414.90 Damage) HKD
    f3 j3 d2 df3b bb3 3 dbf3mb f23 - (415.66 Damage) FoD DooMTeX
    f3 3 bf2 d1 dbf3mb j3 df3 - (424.92 Damage)
    f3 j3 d2 df3b bb3 3 dbf3mb 113 - (426.79 Damage)
    HKD
    f3 3 db1 11 dbf3mb 113 - (430.62 Damage) HKD
    f3 j3 d2 df3b bb3 3 dbf3mb j3 df3 - (444.21 Damage)
    f3 j3 22u3 dbf3mb j3 df3 - (445.92 Damage)
    f3 3 db1 11 dbf3mb j3 df3 - (471.22 Damage)
     
    #1
    Last edited: Jan 12, 2018
  2. Sesal Snow

    Sesal Snow Exorcist, Demonologist and Master of the Dark Arts

    Ok guys and gals I have been looking for some setups using the leap this is what I have found so far what do you guys think?

    Ok so I found that his f23 a 13 frame -3 mid makes them quick get up.
    I found out you can choose if it crosses up or not.


    Now this is a concept I thought we could do off a combo maybe?


    Also I was just clowning around but do you think we could do some of these air leap's off of strings on hit and block? Will it be viable?


    Just what I came up with in a few mins of playing the char.
    What are your guys thoughts?
     
    #2
  3. Sesal Snow

    Sesal Snow Exorcist, Demonologist and Master of the Dark Arts

    Also courtesy of Zoom he recorded us labbing a few things on his release.
     
    #3
    EMPEROR_KNICKS likes this.
  4. EMPEROR_KNICKS

    EMPEROR_KNICKS Master of Kombat(frauds)

    Yo this is sick after watching these ive been theory fighting od,hellboys gonna be one 9f my mains for sure
     
    #4
    Sesal Snow likes this.
  5. Jaku2011

    Jaku2011 Filled with determination

    Steam:
    Jaku2011
    Is he on Xbox?
     
    #5
  6. Sesal Snow

    Sesal Snow Exorcist, Demonologist and Master of the Dark Arts

    Ok guy's I forgot to mention before about his f23 string.
    It is 13f startup on f2 and the f23 string is -3.
    You can only confirm it with a special like db2 etc.
    I have found if you do f23 bf2 on block which is the charge on hit you can full combo as I have posted above and on block you can confirm into MB charge for plus frames.
    What do you guys think?
    Here is the notation's
    f23 bf2 (on hit) 11 db2mb b3 j2 b22 db2
    f23 bf2 (Blocked) MB - This makes you +2 atleast depends how much you delay the mb.
     
    #6
  7. EMPEROR_KNICKS

    EMPEROR_KNICKS Master of Kombat(frauds)

    I thought charge was plus no matter what
     
    #7
  8. Sesal Snow

    Sesal Snow Exorcist, Demonologist and Master of the Dark Arts

    Normal charge is -13 on block if you MB it it become's +2 but it seems more + the longer you delay the MB but then it also has a gap.
    I have still to test this as I am just chilling playing some games with friends at the moment but you can still confirm into the + charge after f23 on block or confirm into a combo on hit etc as I posted above.
     
    #8
  9. Silverfox

    Silverfox Noob

    Steam:
    Silverfox
    F2
    1
    D2
    D1

    All of these are tick throws with BDF3, don't think there are any more.
     
    #9
  10. Sesal Snow

    Sesal Snow Exorcist, Demonologist and Master of the Dark Arts

    Nice I was just about to post these. Best to mention though his command grab is a high so you can just duck these tick throws. Still a nice option to have though.
     
    #10
    Silverfox likes this.
  11. Silverfox

    Silverfox Noob

    Steam:
    Silverfox
    Oh yeah, didn't notice that.
     
    #11
  12. EMPEROR_KNICKS

    EMPEROR_KNICKS Master of Kombat(frauds)

    If it was a mid hed beyond broke
     
    #12
    Sesal Snow likes this.
  13. Sesal Snow

    Sesal Snow Exorcist, Demonologist and Master of the Dark Arts

    We can only dream of that buff in the future.
     
    #13
  14. Flamelurkr

    Flamelurkr Noob

    Is he not out?
     
    #14
  15. Flamelurkr

    Flamelurkr Noob

    How are y'all playing with him?
     
    #15
  16. freerf245

    freerf245 11 11 11 11

    XBL:
    Freerf
    F3 J3 D2 Df3 Dash back J3 S3 Db2- 400 damage meterless in corner.
     
    #16
  17. freerf245

    freerf245 11 11 11 11

    XBL:
    Freerf
    Out on xbox if you change your location to new zealand.
     
    #17
  18. DubiousShenron

    DubiousShenron Beware my power.

    That's really nice and as long as the gap is 4 frames or less, they can't universally armor out. 4 frame trap will only lose to super and bane armor I believe. Is the shoulder charge throw immune on the second hit?
     
    #18
  19. Flamelurkr

    Flamelurkr Noob

    When does ps4 get him?
     
    #19
  20. MILE_HIGH_CLUB

    MILE_HIGH_CLUB FREEDOM'S LABORATORY

    Here’s some ideas I came up with earlier today



     
    #20
    EMPEROR_KNICKS and Sesal Snow like this.
  21. Sesal Snow

    Sesal Snow Exorcist, Demonologist and Master of the Dark Arts

    Yeah I love the side switch been messing around with this a lot myself it come's in handy and looks swaggy a win win.
    Nice post.
     
    #21
    AkioOf100 and MILE_HIGH_CLUB like this.
  22. MILE_HIGH_CLUB

    MILE_HIGH_CLUB FREEDOM'S LABORATORY

    Found 700 damage combo
     
    #22
    Sesal Snow likes this.
  23. MILE_HIGH_CLUB

    MILE_HIGH_CLUB FREEDOM'S LABORATORY

    Lol it’s the 1st thing I test with characters
     
    #23
    Sesal Snow likes this.
  24. Sesal Snow

    Sesal Snow Exorcist, Demonologist and Master of the Dark Arts

    Is it viable or just for swag purposes?
    Either way post away :D
     
    #24
    JBeezYBabY and MILE_HIGH_CLUB like this.
  25. Uh oh
     
    #25
    JBeezYBabY and MILE_HIGH_CLUB like this.

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