Well everything could be more profitable, but I think short of having a simultaneous PC release, I'm not sure what else they'd need to do.
I'm normally "PC masterrace" and all, but the only way you can make releases simultaneous is by holding release of version that is ready to launch. We, individual players, don't benefit from that regardless of platform.
I'd rather mention cross-platform play here, but it's a tough one due to political issues being as relevant, if not more, than technical ones.
In general, I'm not entirely sure animations are a sticking point for the genre. Look at Guilty Gear Xrd, that has probably some of the coolest looking animation I've ever seen, blows Injustice 2's animation out of the water, but it wouldn't ever come close to matching its sales.
I would like to say that GG animations, as well as visuals as a whole, are highly stylized and direct comparisons are pretty tough. For example, as cool as GG looks, 3f moves, low FPS of visuals (as opposed to "mechanical" FPS which is still 60 FPS), generous hitstops and skewing visuals towards expressiveness and unsubtle characterization would not work for NRS games simply because of photorealistic style they stick to, which puts certain constraints on what will work for it without it entirely jumping the shark in terms silliness.
If anything, 3D FGs are in a better place to make comparisons with NRS animations in terms of their aesthetics.
Raiden is definetly bottom of the barrel.
There's a reason you never see him. The only reason someone might be inclined to pick him...
...is being a die hard MK fan while not being content with a single character
Seriously though, I consider myself a Raiden fan and I have not touched him since very early MKX. Both recent renditions of him took him rather far away from what I liked about him, albeit in different directions.
If anything, I feel like I2 Raiden is closer to what I think would be interesting to play, but what' with insistence on making a footsie char with a 15f mid that has like average at best range in a game where 8f normals (including mids) reach further than that, or subpar setups that require you to orchestrate very specific situations and blow up every resource when people can just kinda throw out whatever they have?
As far as UE4 goes look at Max's recent SC6 videos, that game looks incredible.
It kind of hard to see what that game does with its engine when so much of its visuals is hidden behind unbelievably thick layer of fireworks, inoffensively smooth textures, more fireworks, background blur, and did I mention fireworks?
lol I was neutral on this argument, but the second you have to start using MVC:I as your example I know that you know you're wrong. You think that game looked that way because of UE4? The engine that Uncharted 4 is built on? L.M.F.A.O.
I think that was exactly the point: there's much more to visuals than engine. In fact, the latter rarely stop games from looking good, depending on style.
And hey, does someone imply that I2 looks bad in terms of technical execution? That would be the first time I hear that.