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Has NRS done a good job patching Mortal Kombat X so far?

Has NRS done a good job patching Mortal Kombat X so far?


  • Total voters
    340

aj1701

Champion
Online input delay. Please. It becomes nigh impossible sometimes when the game jumps between little delay to lots then none. It just ends up being a very frustrating experience, especially when you want to try and practice and get better. I'm trying to learn Raiden's TG LRC and I'll get it offline around 60% of the time, but online its like pressing buttons through tar. I know people have more horror stories than this, but it has become a problem when you wish to improve via online.
Stop playing on WiFi.
 

EndofGameBoss

That's about right.
Originally, I believed I was learning something from this thread. As it turns out, it's just another ridiculous thread full of cry babies demanding nerfs and attempting to justify Subs over abuse........that's not even mentioning the Scorpion crying. Man, you can really tell who are terrible at fighting games just from a few threads.
 
The liklihood of bad variations being viable is almost 0..... Raidens master of storms variation requires a different type of gameplan, that cannot be viable in MKX, due to the game being 95% rushdown. Mileenas ethereal is another useless variation that requires a unique type of gameplan.

MKX does not allow a unique or individual gameplan in competitive play. Every Scorpion, Sub Zero, Sonya (etc) player has the same gameplan... rushdown.
 

Wrubez

The Flow Instructor
Being a DF Liu Kang main I would like it if he got some love in the next patch. I think with a few tweaks he could be a tourney sleeper.

- Give the guy an OH starter please. This alone would skyrocket his use. Right now your limited to 113 which can be ducked and poked and B2 which is just a normal to keep players honest.

Would be truly great to give him an entire new string that hit OH, Low, OH but I would be more than happy for a string that begins with an OH. Do something like convert his 22 into a decent frame speed 224 or something that juggles similar to 113. Couple that with the already deadly f44 starter and you got a nasty 50/50 game.

- Would also like to see Kang get some sort of advancing normal string a la Jax's F21. LK is a pure pressure character so a decent advancing normal would make sense. Even if it's not able to be SC (although that would be boss with the already suggested OH starter).

- since his fbc pressure is his primary pressure tactic, would be nice to have one more string be as + on block as F213 xx fbc. Just to mix it up.

- Finally, a few tweaks to his poke game would be nice. Maybe make F21 neutral on block and d1/d3 faster. Kinda gets out poked by a lot of characters. Also his F12 would be nice to be useful in general. It's super fast but easily punishable. Lastly, fix his uppercut to give him a chance at AA.


A LK main can dream haha.


Prob get hate but hey, just my opinions
 

TAS_DASH

Mortal
I will say this... if top tier was Kano level... the lower tier would be able to win and the game would be honest. Nerf those above Kano. and then do slight slow buffs to those lower. IMO
 

Wigy

There it is...
Being a DF Liu Kang main I would like it if he got some love in the next patch. I think with a few tweaks he could be a tourney sleeper.

- Give the guy an OH starter please. This alone would skyrocket his use. Right now your limited to 113 which can be ducked and poked and B2 which is just a normal to keep players honest.

Would be truly great to give him an entire new string that hit OH, Low, OH but I would be more than happy for a string that begins with an OH. Do something like convert his 22 into a decent frame speed 224 or something that juggles similar to 113. Couple that with the already deadly f44 starter and you got a nasty 50/50 game.

- Would also like to see Kang get some sort of advancing normal string a la Jax's F21. LK is a pure pressure character so a decent advancing normal would make sense. Even if it's not able to be SC (although that would be boss with the already suggested OH starter).

- since his fbc pressure is his primary pressure tactic, would be nice to have one more string be as + on block as F213 xx fbc. Just to mix it up.

- Finally, a few tweaks to his poke game would be nice. Maybe make F21 neutral on block and d1/d3 faster. Kinda gets out poked by a lot of characters. Also his F12 would be nice to be useful in general. It's super fast but easily punishable. Lastly, fix his uppercut to give him a chance at AA.


A LK main can dream haha.


Prob get hate but hey, just my opinions
Liu kang does NOT need an overhead starter are you insane
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I think they have. Obviously there's still issues, but we know patches are still coming, and things will get addressed as time goes on.
 

ZeZe

The smart stuff!
I'd love fun variations like MoS Raiden, Hat Trick Kung Lao, Ancestral KJ more viable. But not in current MKX where rush down is the only effective play style and defensive game-play is close to non existent. Hat Trick or Master of Storm or Ancestral will get blown up before they are done setting their tools (I recon during first ESL it already was shown how Ancestral KJ struggles). You can't even play them for fun when they release mobility monster like Tanya. I'm not sure if any patch will be able to change that. Waste of creative energy, really. NRS should drop variations in next MK...

Unless they will patch game exceptionally good in da future. :DOGE
 

Wrubez

The Flow Instructor
Liu kang does NOT need an overhead starter are you insane
Why not? I'm not bitching like he sucks without one I just thought it would be sweet to add some more variety to his moveset. He's rather predictable right now, pretty much block low against him and look out for the b2.

Why should other characters be allowed to have OH, low, OH strings or OH and Low starters (Erron Black, Sonya, Cassie, Jax, D'Vorah Raiden all come to mind). And it's no coincidence the characters I just mentioned are widely regarded to be higher to top level tier characters.

Hell a lot of people go as far as saying LK is one of the worst characters in the game. Obviously I'm not one of them considering he's my main; I just feel he is a few tweaks away from top tier IMO
 

HuttonMD

ADM Riddles
Liu kang does NOT need an overhead starter are you insane
Exactly this. I was watching the Europe ESL and dream hack tournament and if you see how white black ( I think that was his name) plays kang you will see he does not need an overhead you just have to play him a little different but use him as a reference because his kang was amazing
 

Wigy

There it is...
Exactly this. I was watching the Europe ESL and dream hack tournament and if you see how white black ( I think that was his name) plays kang you will see he does not need an overhead you just have to play him a little different but use him as a reference because his kang was amazing
Not just that, dualist is completely viable. Hes just a setup heavy complicated character not many people wana invest in him
 

Wrubez

The Flow Instructor
Exactly this. I was watching the Europe ESL and dream hack tournament and if you see how white black ( I think that was his name) plays kang you will see he does not need an overhead you just have to play him a little different but use him as a reference because his kang was amazing
Oh no doubt whitebl4ck is the best Kang player going no debate there. But I think his fundamentals are excellent more than anything else. I don't even think he used fbc at all at ESL and still played well. Point being, he has a VERY strong fighting game foundation and good grasp of LK as a whole without using all his pressure tools.

I'm just saying, a little more variety for him would be nice. If top tier characters have that many mixups, I just want another option to expand upon his deadly pressure game.
 

HuttonMD

ADM Riddles
Oh no doubt whitebl4ck is the best Kang player going no debate there. But I think his fundamentals are excellent more than anything else. I don't even think he used fbc at all at ESL and still played well. Point being, he has a VERY strong fighting game foundation and good grasp of LK as a whole without using all his pressure tools.

I'm just saying, a little more variety for him would be nice. If top tier characters have that many mixups, I just want another option to expand upon his deadly pressure game.
Yea I think the only time he would fbc was fbc into throw. I get where your coming from with variety but just giving ppl an oh shouldn't be the answer to help characters catch up to top tiers
 

GAV

Resolution through knowledge and resolve.
<Insert Character Name Here> can't compete with/isn't viable against <Insert Character Name Here> so here's what needs to be done to <Insert Character Name Here> in order to achieve fairness/competitive balance.

What you're really saying is that you want the game this way, rather than how it is.

Most see it as selfish, but I don't. I just believe that you have blind spots and rather than switching characters or working through seeing them, you would prefer they just change it so you don't have to.

Of course you don't think you have blind spots. That's why they are called blind spots. The reality is that we all have blind spots.

When I was a young man training boxing, the first combo I learned was a left to right L,R,L cross followed by a right to left R,L,R. I figured that I could turn it into a barrage by making it a L,R,L,R,L,R going from left to right and R,L,R,L,R,L going from right to left. Immediately, I got popped by my trainer. He was like, "What was that? You can't just fire off. You need to always be offensively defensive. If you fire off like that, you're overextended. You need to always be defending with your non-punching hand and always be ready to move.

Well, I never got hit in the drill before that and I was so focused on getting the combo down, that there was no defending being done. My trainer assumed that I was defending with my off-hand because that's just common sense. I wasn't though and his idea of what I should know kept him from figuring out that I didn't. If we were sparring and I attempted that combo, he would have just moved rather than attacking - because he would have just assumed that I was on the defensive - even though my lack of understanding offered an easily exploitable opening. My trainer had fought for the middleweight title and had boxed for his entire life - and was one of the best boxing trainers in the world, but he still had a blind spot. If I hadn't attempted to make the combo my own, I never would have understood how it really worked. Its not the combo that is strong, but the ability to play off of how opponents react to it.

My point is that we all have blind spots and its up to us to do the work to become aware of them, one at a time.

Rather than asking for this or that, work through and the answers will come to you. Also, don't assume your opponent knows what you do - and don't assume you know everything your opponent does either. Just because something is "common knowledge" or even common sense doesn't mean everyone knows it.
 
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funkdoc

Apprentice
the honest (2D) fighting game is a myth

i have said this before and i will continue to say it: this is a genre defined by how fun & interesting its dirt is. if you don't want dirt, learn chess or somethin

besides, people don't even care about "honest" games when they do happen. examples:

- virtua fighter is widely known as THE honest man's fighting game, yet it never got a big scene in america and even fell off in japan once tekken ripped off the arcade card system.

- there has been one guilty gear game that would largely qualify as "honest", with a top tier heavy on fundamentals - GGXX slash. and guess what, the american scene shit all over it because the cast didn't have as much fun stuff to do and that top tier was "boring".

- nobody's played SF2 hyper fighting in forever even though all the old-schoolers say it's better than ST and the best FG ever; the only top-tier dirt in that game is blanka's wacky ball rushdown, which is a drop in the bucket compared to ST's lake erie.


humans in general are rather bad at knowing what makes them happy, and this is just another instance of that. be careful of what you wish for...
 

haketh

Champion
I still think alot of the lesser variations in this game are more than viable, it's just the bandwagon is strong & theirs to much theory fighting going on & not enough people going out and playing these variations in long sets & at tournaments.. Ancestral, Shaolin, Lasher, Mystic, Commando, Warlock, Sorcerer all need more play & various others.
 
The smartest nerf for Scorpion is to cause increased damage scaling after a second restand in a combo.

It would drop Hellfire and Inferno meterless damage more in line with the not top tier characters in the game, while leaving ninjitsu's below average damage untouched.

Additionally there needs to be a system wide nerf to meter gained during inescapable block strings.

It's too heavy of a nerf to run cancel variations when you start killing frame advantage or causing the cancels to cost more stamina
 
The smartest nerf for Scorpion is to cause increased damage scaling after a second restand in a combo.

It would drop Hellfire and Inferno meterless damage more in line with the not top tier characters in the game.

Additionally there needs to be a system wide nerf to meter gained during inescapable block strings.

It's too heavy of a nerf to run cancel variations when you start killing frame advantage or causing the cancels to cost more stamina
This I can get onboard with. Removing an entire piece of a character is absurd.
 

Scoot Magee

But I didn't want to dash
My issue is not with advantage and pressure. This run-canceled pressure has a well-deserved place in this game. But some of these cancels are basically block infinite combos (masquerading as "advance offense") that can be looped three times until you run out of stamina meter, which recharges automatically.

Furthermore, the entire stamina bar is replenished after most connected throws. So players can loop run-canceled strings, throw you, run up, and attempt okizeme, which may include the run-canceled strings again.
Honestly though you should just be eating the last hit of one of the 214 strings to avoid having to deal with another loop. It's really not that crazy that the best defense against it is eating one normal move that sends you full screen away. Also even if you do block the entire string a good read can give you unbreakable damage due to the stamina drain.
 

Scoot Magee

But I didn't want to dash
just to clear up things and why i listed all these:
Scorpion:
-scorpions 214 fireball cancels are overpowered, the only way to escape the pressure is to take the hit of the 4 and get knocked fullscreen (which kills you, if you are in chip range) or to use push breaker (which uses up 2 bars of stamina and causes you to lose most of your mobility), if the scorpion player makes a correct read, seeing that you take the 4, he can just cancel after 21 and full combo punish you for letting go of block
Erron Black:
-Erron Blacks 21122 string is already one of the most powerful tools in the game, why make his ex sand grenade + on block so he can apply free pressure once more
as soon as he has a caltrop setup in the corner and applies pressure with the ex sandgrenade, he can just go for another blockstring and cancel it into the command grab - if you guess wrong, you can just watch your life bar drain super quickly
Jax:
jax' d1 is already -5, which is fair enough - my fault
Takeda:
his 112 can be armored out of ever hit and his f12 2+4 can be armored out of as well, same as if the opponent reacts to a kunai, which is always a full combo punish, if he's close enough
Kung Lao:
his jump in 2 has way too much range and a lot of priority, which makes it super hard to even AA with a d2, also if you block the jump in 2, he's free to pressure you with his great blockstrings
Kung Jin:
his njp has way too much priority and alot of range, compared to other njp and beats out every poke - i don't think that's what NRS had intended

also, stop acting like a smartass, throwing out assumptions like "you must be terrible at the game"
i'm actually not that terrible at the game - but that's another story
I'm only going to comment on scorpion.

I mentioned before that the only safe way to counter people eating the 4 of 214 to escape pressure is to throw out an ex spear as a guess. If you plan on eating the last hit you can just mash a normal or even an armored launcher. If the scorpion player does 21 fbc he will be punished and won't be able to break until he gets his stamina back.
 

Desperdicio

Tell me, do you bleed?
They patch according to what the crybabies want, not looking at what's best for the game itself. That's why Sub-Zero got nerfed without going to majors, for instance. Some characters get the damage scaling "fixed", and others, who take the same amount of damage or even more just as easily, don't. I'd rather they only patch infinites and errors until the DLC characters have half an year out.

As for your suggestions: I'm not OK with Erron Black's EN Sand Grenade being -5. We have seen the best Erron defeated several times lately, and with different characters, so I'm saying the character is good as it is. There's already a hole in his overhead string, and there's nothing he can do about it if you have meter to armor through it; the low starter has very bad range. Furthermore, he needs a bar of meter for that grenade. And why nerf Raiden again so soon? At least learn about what was nerfed in the last patch: learn how to take advantage of it. You can't be asking for nerfs for the same character over and over. If you do that, then it's very likely to be your problem for not levelling up.
 

Sage Leviathan

I'm platinum mad!
The buffs, nerfs, and fixes are alright. The game was pretty solid out of the box.
What they've touched and how they've changed it? Just fine.

The only problem I see is what they overlook.

Unlike MK9, there are
more weak characters that need BUFFED in proportion to strong characters that need NERFED.
 

Bidu

the CHILL of DESPAIR
Wow i am surprised, NO ONE talked about AA's. This game is literally a jump fest (with very few exceptions who have really good AA's) for the majority of the cast.
You're playing the game wrong.

Try jumping or even cross jumping YOMI DJT. I dare you. I DOUBLE dare you.