Vs Hawkgirl
Another one of my original poor MU's due to little experience/exposure. Now that more people are giving her a go.. Harley has the answers to clip her wings..
Hawkgirl is a hit and run character.. They want to start each round in a flurry and hurt you as best as possible then fly away to the top opposite corner and check you from afar with mace throws . This will change however if you have poor defense and they draw blood with their flurries.. They will stick on you and not relent until YOU make them.
The flurries are usually started with the mace dash.. HG will look like a spear, leading with her mace.. Block this and punish it.. If left unchecked, they will try to bully you with it, eventually leading into her wing evade move. (Which has 3 options, 1 being an overhead- must be in very close to use the overhead
)
Hawkgirl ultimately wants to start smashing you with her mace, lows, to low, mid, overhead mix up.. This is nothing fancy, just basic defense.. While smashing you low and high with her mace, watch out or her backflip, this is wing evade and will most likely be the over head variety. If your defense is on point- a frustrated Hawkgirl will start throwing- (unsure if she has good/better than normal range on he throw, or if her wing animation makes it appear that way), watch for this!
-Notes about her mace normals:
D1 is quick, can double tap, and has decent reach..Eats up Harley's D1. Her overhead (non wing evade) is easy to block if you know what to look for (HG jumps up with mace in both hands and comes down on Harley's head).
Hawkgirl has a godlike jr. D2 uppercut with her mace (I refer to her as baby Aquaman in this regard) if she is crouched and expecting the jump in, you are getting beat 100% of the time. (So mix it up!!).
Harley can out zone Hawkgirl- her mace toss has poor start up (she whirls it over her head) and a gun shot hits her out of it, can be ducked , be careful, Hawkgirl can MB her mace toss and she is coming in right behind it.(1,2 combo mace and body smash). Don't sleep on the MB version.
Hawkgirl IN THE AIR!!!!
Do not freak out!!! She has a dive kick, kind of wonky if you ask me.. If she is hovering above you.. Is she at your front or back? if she is at your front, normal high block, if she is favoring the rear...the divekick is coming in as a cross up, block accordingly and B2,2- follow up. (Remember- she is all about being high, she does not like crouching- so if she is crouching, expect the D1 or D2- depending on what you are doing). Ways that Hawkgirl will attempt to get in divekick range? Normal fly or that Hawkgirl spear special with mace leading (yes she can do it in the air as well) both truly unacceptable to use to get in on Harley due to us having Hawkgirls bane- CUPCAKE BOMBS!! Regular flavor or extra strength.. These eat Hawkgirl up alive and takes away her superior air mobility. Save Meter for Cupcakes and MB B3 punish!!! Again, be wary of mace toss from mid-ish range from the air, MB mace toss has her following up directly behind.
Finally on Hawkgirl in the air- if she is full screen in the air- the MB cupcakes WILL hit her.. The only time it is a waste, is if she is full screen, FULL maximum height, hugging that upper corner, save it and advance slowly.. This is a tactic to try and lull you in for some damage, look for this tactic if she has meter- easily block able mace tosses from the air will soon then ino MB or divekicks and a loss to your health bar. Approach slowly... Have your cupcakes on standby and pop a few upward gunshots at her, SHE CANNOT BLOCK WHILE AIRBORNE!!! Get into ideal cupcake range and let em rip!
Don't panic on her offensive flurries and while she is in the air!!!if you have to see a few of her moves in action without risking a loss, take her into training and play with her, see what her specials do, see her capabilities.. Harley has the answer for he air mobility and can beat her on the ground.
Hope this helps