deg222
Best Zatanna that uses Aquaman
The guns in f22, the guns in 112, 3 after TS... I think that's it.Is that everything? B3, F3 and B22?
The guns in f22, the guns in 112, 3 after TS... I think that's it.Is that everything? B3, F3 and B22?
Thank you.The guns in f22, the guns in 112, 3 after TS... I think that's it.
yup.Is that everything? B3, F3 and B22?
i dont see how that could be unclashable. Can someone confirm this?i believe the gun in f23 is also unclashable...
You're talking about a raw TS 3 right? With the TS being blocked/whiffed but the guns still hitting right? Cause I've been clashed after TS hit and doing 3.The guns in f22, the guns in 112, 3 after TS... I think that's it.
Yeah my bad, it turns out only the first hit of the 3 after TS is clashable. Kinda like BA's lightning storm.You're talking about a raw TS 3 right? With the TS being blocked/whiffed but the guns still hitting right? Cause I've been clashed after TS hit and doing 3.
f2,3 is completely unclashable, at least in training against AI. Unless it's somehow glitched only in training mode? I've never had a clash happen after f2,3, though.i dont see how that could be unclashable. Can someone confirm this?
Def have had it clashed. Unclashable means where ever you place the move. it will not be clashed. combo, solo, anything!f2,3 is completely unclashable, at least in training against AI. Unless it's somehow glitched only in training mode? I've never had a clash happen after f2,3, though.
Oh, yes, then it's only unclashable if you start a combo with it. I didn't know that combo'd or not combo'd made a difference for clashes.Def have had it clashed. Unclashable means where ever you place the move. it will not be clashed. combo, solo, anything!
I've known you can j2, f23 after b3, but I usually set up trait after it since it's unpunishable except for Superman's super (until the patch hits anyway ). I'm gonna try this out, it's a 2-3% increase of the BnB I use (j2, j2, 12 PD MB, it does 49.x% damage). So this could be useful!Messing around with Silly slide and found out it can be used to extend the basic Bnb.
Instead of going for a second j2 you go for a f2 , 3, SS, 1,1 play doc 41% (49% with MB)
Off of a j2 the damage is 44% (52% MB)
Gotta make sure you do j2 as soon as possible so it barely touches them then when they're falling catch them with the f2,3.
This was probably already known but eh.
IIRC it does 9% of unscaled damage.MB play doctor adds 7% damage? am not too sure since it doesn't add it the combo damage.
8%IIRC it does 9% of unscaled damage.
What I ended up getting is 43%+ 8% MB PD and 46%+8% with MB B3 and MB PDOk... I think I've found 45%+8%=53% midscreen combo, I can't pull it off, I just calculated the dmg and everything works but PD (which I can't pull off after F1)
J2,B22xxTS1,B3,J2,B1xxDF1,F1xxPD(MB)
Can anyone with Hitbox or extremely fast fingers try it?
Oh well... Now I understand why, I entered 0.9 as B3's scaling value instead of 0.75What I ended up getting is 43%+ 8% MB PD and 46%+8% with MB B3 and MB PD
Yes the combos you see on page 1 are still optimal. The b2 2 after super being unclashable is now clashable due to the latest patch.Are these combos still optimal? I'm learning Harley.