mingzang
Master of Disaster
Ice beam doesn't leave opponents frozen in the air for too long , but Csub has teleport .Depends when you hit them with the beam, it doesn't leave them frozen in the air for too long, so really tight timing for the port jump punch, though only results in 27% at that point, will mess around with beam stuff a bit later to see what can be got, unfortunately I can't test against people so it's a bit difficult to test some things well.
And i found this :
- Midscreen: 1 1 1~Ice Ball -> opponents can block ice ball .
- But corner: 1 1 1~Ice Ball -> can't block.
3 4 is really good , 2nd hit is overhead , but sometimes i use this : 3 3~Ice Beam (not Ice Ball , because if you use it , opponents can block , Ice Beam is faster) because 2nd hit is low .
My combos :
1. (Midscreen) 2 1~Ice Ball , jump-in 1/2 , B3 2~X-Ray .
2. (Midscreen) 2 1~Ice Ball , jump-in 1/2 2 , 1 2+1 , dash , U4~Slide/EX Slide .
3. (Corner) 1 1 1~Ice Ball , dash back , jump-in 1/2 , 3 4 , 3 4 , 3 4 , 3 3~Slide/EX Slide .
4. (Corner) 1 1 1~Ice Ball , dash back , jump-in 1/2 , 2 1 2+1 , neutral jump punch , 4 , 1 , B2 4~X-Ray .