Mb ring toss to trance is however a frame trap, so be wary of that.Zoning works to an extent. Ring toss to trance is not a dash trap, so after either move, GL is free to dash (most GLs don't know this, though). It pretty much just serves as a general meter building option until he gets close enough. If the GL doesn't know this, though, fire away.
Also, don't be hesitant to teleport away on wakeup, as you don't want to get caught in his oki game.
GL doesn't have a whole lot of low starter strings.
Of course.Mb ring toss to trance is however a frame trap, so be wary of that.
I read this but have never had it work when I've tried it online. If I suspect b1 I instant air kicks but it will only work once as the next round opening they'll likely lift to counter. You're probably better off blocking low and reacting to jump ins though as if he gets things started early it can be hard to make a comeback in this MUAlso, apparently f3 beats GL's b1 started in the beginning of the match. I haven't tested this but just head it.
What would you say the matchup is?To start the match I usually just jump away because high level GL players typically don't start with lift, but be weary and mix it up with block low then high for the b1 string. Once Z has the space try to keep it. It's a game of reads and hella zoning all day long. I actually have some troubles with this matchup also just cause GL often throws mb boogers inbetween my zoning and thats never a good trade for Zatanna. MB teleport is helpful, trait is a huge way to build meter. Teleport away on knock down and avoid any of GL's set ups.
Also, apparently f3 beats GL's b1 started in the beginning of the match. I haven't tested this but just head it.
What would you say the matchup is?