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Green Lantern BnBs and Strategies

Lanterns! I've been trying to get in the lab to find some things to deal with MMH's OH teleport besides B3 MB. GL's dash doesn't do much for him, I don't believe his D2 reaches far enough, and TS (his only special that moves him) is fast enough on start up to get out of the way in time to whiff punish.

Let's see if there's anything he can do besides the B3 MB and the B1 check after blocking it.
 

i4ni_Reaver

Apprentice
Lanterns! I've been trying to get in the lab to find some things to deal with MMH's OH teleport besides B3 MB. GL's dash doesn't do much for him, I don't believe his D2 reaches far enough, and TS (his only special that moves him) is fast enough on start up to get out of the way in time to whiff punish.

Let's see if there's anything he can do besides the B3 MB and the B1 check after blocking it.
I've been trying as well. So far no luck.
 
::sigh::....well it seems the only thing GL can do is B3 MB.

F3 MB doesn't reach, dashing is really tight and probably not really reliable, and TS is even tighter. Poor GL ;_;
 

dribirut

BLAK FELOW
i have no problems beating mmh's with gl.. i just check them with the occasional mb oa rocket and then they start teleporting and i get free pressure and kill them.. still most people dont know that mmh can simply jump back to avoid the b1 check after a blocked oh teleport which can be problematic if the mmh player knows.
 

dribirut

BLAK FELOW
Also, I just recently noticed something that i havnt seen anyooone discuss in these forums yet...

The minigun pressure is the worst gimic that has ever been invented. It literally should neeeeeeeeever work. Do people not realize that gl is left at negative seven and that pretty much every single character has a move that reaches the pushback distance and beats out anything gl could possibly do.. I dont get it. Im guessing its just a complete lack of knowledge of the opponents on the mu but i feel so guilty using it and getting so much damage from alternating b1's and lm when that gimick actually should never ever ever ever work..

How do people not know this??
 
Also, I just recently noticed something that i havnt seen anyooone discuss in these forums yet...

The minigun pressure is the worst gimic that has ever been invented. It literally should neeeeeeeeever work. Do people not realize that gl is left at negative seven and that pretty much every single character has a move that reaches the pushback distance and beats out anything gl could possibly do.. I dont get it. Im guessing its just a complete lack of knowledge of the opponents on the mu but i feel so guilty using it and getting so much damage from alternating b1's and lm when that gimick actually should never ever ever ever work..

How do people not know this??
It's been known for quite a while that the only way to make it TRULY safe is to MB the minigun. Thing is that's the point of a gimmick. Something that "shouldn't" work but does. They're in every fighting game. The mindgame of "will he do this, or will he do that" allows it to work.

By the way -7 is not that much negative on block. Some character's D1s are 7 frames.
 

dribirut

BLAK FELOW
It's been known for quite a while that the only way to make it TRULY safe is to MB the minigun. Thing is that's the point of a gimmick. Something that "shouldn't" work but does. They're in every fighting game. The mindgame of "will he do this, or will he do that" allows it to work.

By the way -7 is not that much negative on block. Some character's D1s are 7 frames.
I was told the point of this pressure was spacing out the opponent and making them guess whether youd do a b1 or lift. In reality neither of them is an option at all against a competent player
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Also, I just recently noticed something that i havnt seen anyooone discuss in these forums yet...

The minigun pressure is the worst gimic that has ever been invented. It literally should neeeeeeeeever work. Do people not realize that gl is left at negative seven and that pretty much every single character has a move that reaches the pushback distance and beats out anything gl could possibly do.. I dont get it. Im guessing its just a complete lack of knowledge of the opponents on the mu but i feel so guilty using it and getting so much damage from alternating b1's and lm when that gimick actually should never ever ever ever work..

How do people not know this??
It shouldn't, but then again CRP pressure still works lol.

Also, GL if he's walking back can do a late jump to avoid MMH OH teleport, and he can d2 it (timing is strict, though). I don't have much experience vs MMH, but doesn't lift cover the possibility of MMH jumping back after OH teleport on block? I know that it leaves GL open for MB b3, though (which I'd assume is beaten out by b1 xx lift/oa).
 

dribirut

BLAK FELOW
It shouldn't, but then again CRP pressure still works lol.

Also, GL if he's walking back can do a late jump to avoid MMH OH teleport, and he can d2 it (timing is strict, though). I don't have much experience vs MMH, but doesn't lift cover the possibility of MMH jumping back after OH teleport on block? I know that it leaves GL open for MB b3, though (which I'd assume is beaten out by b1 xx lift/oa).
i wouldnt lift since if he doenst jump you will get punished.. Id instant forward jumpin 1. and Idk was kinda bummed out to finally read the frame data and see negative seven.. Also i know that b1 is pretty negative but still believe it is somewhat viable to stagger because of its quick recovery
 

dribirut

BLAK FELOW
Also what do you guys do after a blocked b12? 99% of opponents dont realize its neutral and throw any string out there.. unfortunately gl's stubby d1 wont reach as well as d2.. So Ive just been doing mb b3
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
i wouldnt lift since if he doenst jump you will get punished.. Id instant forward jumpin 1. and Idk was kinda bummed out to finally read the frame data and see negative seven.. Also i know that b1 is pretty negative but still believe it is somewhat viable to stagger because of its quick recovery
It's viable to stagger because b1 has such a late cancel point, which makes b13 come out very late. That's why b1 stagger works at all, because it's too hard to tell whether b1 or b13 is coming.

About b12, I do that on occasion, then they start respecting my options, and then just block or MB b3 back, to which I say FUCK YO AHMAH 223!
 

dribirut

BLAK FELOW
Not sure where the idea comes that minigun is use as a pressure tool, if anything it's used to make b13 safe by building enough space so you don't have to take a mixup.
Yea the only cool thing ive noticed about minigun pressure is that it makes gl's backdash actually usable when someone tries to pressure you afterward
 

dribirut

BLAK FELOW
It's viable to stagger because b1 has such a late cancel point, which makes b13 come out very late. That's why b1 stagger works at all, because it's too hard to tell whether b1 or b13 is coming.
well that too but if b1 had shitty recovery it wouldnt work whatsover
 

dribirut

BLAK FELOW
ive been rattling my brain all week trying to come up with effective pressure options with gl and have only come up with two setups that are gimicky but work..
after staggering a well placed b1, Ill jump over the opponent and right when i land do a mb f3.

Also when im feeling ballsy ill do b13 trait and cancel it into a wall bounce.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
well that too but if b1 had shitty recovery it wouldnt work whatsover
Nah, it would work even with a slower recovery, simply because there's a followup option. The speed does help a lot, though.