Cossner
King of the Jobbers 2015
*Updated for Patch 1.05*
Glossary:
f = forward
b = back
u = up
d = down
1 = Square on PS3, X on Xbox
2 = Triangle on PS3, Y on Xbox
3 = X on PS3, A on Xbox
4 = Circle on PS3, B on Xbox.
xx = Cancel into
-> = Followed by a...
EX/MB = R2
Useful Strings:
Glossary:
f = forward
b = back
u = up
d = down
1 = Square on PS3, X on Xbox
2 = Triangle on PS3, Y on Xbox
3 = X on PS3, A on Xbox
4 = Circle on PS3, B on Xbox.
xx = Cancel into
-> = Followed by a...
EX/MB = R2
Useful Strings:
- In F2d13, the d1 hits low, the 3 hits overhead. It's pretty much GA's best string (and it's safe!). You can cancel it into EX ff3 (overhead), Stinger (low), or hit-confirm it into a Savage Blast (makes it even more safe), or a single arrow (+3 on block). Also it's +1 on block.
- b23 is an overhead. In corner it can be cancelled into a down Frozen Arrow into moar damage. It's also Green Arrow's most damaging string.
- b13 mid-screen let's you follow up with a Stinger on hit, unlike b23, although 111 is easier to land for more or less the same damage (during combos).
- Midscreen, the best follow up for a landed f2d13 is either ff 11/22 xx Hurricane Bow or 11/22 EX Stinger, if you have a Frozen Arrow you can d4 after the 11/22 and continue the combo. If that's too hard to pull of, then EX Stinger/Hurricane Bow/Frozen Arrow. Because shout outs to Injustice not reading inputs.
- After a Frozen Arrow, if you want to continue your pressure/scaling is too much to continue a combo, you can do f2d1 xx arrow, b2 xx arrow, 11 xx arrow or 11 (they're +a billion on hit and it leaves them standing).
- D1 xx arrow, b2 xx arrow, d1 -> jump out xx d4 are great mix ups.
- For zoners, electric arrows are your best choice. They're fast, hard to predict and they have a longer shooting arc in the air than fire and frozen.
- If you're near the corner, you can 113 into EX Up Haven Blast, dash in, then d2 into Freeze Arrow. Follow up with f2d1 xx arrow and then one of his corner pressure options, like LOTF's F3 -> d2 xx load arrow -> 11 xx d4, neutral jump 2 into F2D13 and all of it's variations, or whatever you prefer. You literally have time to grab a coffee, come back and still do your pressure.
- You used to be able to get a guaranteed Super after a blocked f2d13, it has been nerfed now but you can still catch unsuspecting victims. F2d13 on hit still works, and the Super will hit afterwards (unless it's at the end of a combo, they'll fall too fast and the super will whiff.).
- If you have 4 bars, during the end of your combo (after the b3 -> j3) you can d2 xx load frozen arrow, then Super. It's hard to get out off, and you can continue your pressure after the super landed with that Frozen Arrow.
- After d1 xx Savage blast on hit you can do a super, it's escapable but it'll hit most of the people who don't know the MU. Contribution by: ando1184 d1 xx fire arrow on hit will work the same way.