Going by previous patch notes it seems NRS has the ability to tag a move as explicitly having a low/crouch profile so you're guaranteed to avoid highs when doing the move even if your hitbox actually touches the high hitbox. It could be that either low poke normals don't have this property set or grabs just ignore it. Either one could be intentional.
Rather than low pokes, take a look at moves that were patched to have a low/crouch profile (I think Kung Jin's bow got this change) and see if they can be grabbed out of the attack.
Rather than low pokes, take a look at moves that were patched to have a low/crouch profile (I think Kung Jin's bow got this change) and see if they can be grabbed out of the attack.
Eddy I think the point he's making isn't that you can't kick someone out of the throw but that the throw still connects even when most of your body is as close to the the ground as possible - your hitbox is lower than just crouching yet the throw will hit you even though it will wiff against a standard crouch.Your attack normal will be ignored even if is a low profile, because the throw animation started before your low poke, not after.