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Question - Sub-Zero Got the game early, q&a about Subzero moveset etc(no story spoilers)

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MK Led

Umbasa
Thanks so much for the info guys, I'll hold off asking a question though as it looks like you've got your hands full already :p
 

Malarkey

"What's that? Something like underground?"
@Qwark28

If it isn't too much trouble, could you tell us the startup and block advantage on Kenshi's specials? Balanced or Kenjutsu preferably. Thank you.

Thank you for all you are doing, it is making the hype a bit more bearable.
 
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Qwark28

Joker waiting room
Raiden

whuuthfukruhfkaaaaa is the same
ex whuthuhutukakfkaaaaaa looks armoured and wallcarries the opponent a third of the stage once caught

throw throws fscreen

slightly slower than average walkspeed

meh f dash
bad backdash

mediocre fireball, not a "just give him a generic fireball" bad but mediocre compared to a zoning chars

vicinity blast will not be whiffed for meter build, super punishable on whiff

electrocute sends fullscreen on hit, on whiff is a little better than a command grab per se

has doomsday's upwards venom, ex version is the exact same but overhead and uncrouchable to make it whiff

traps can be set - front, behind, away, above, above and in front, above and behind

the moment you set a second trap they connect via lightning, set a third one and after the first one is gone the other 2, assuming reasonable distance, will now connect
 

Circus

Part-Time Kano Hostage
@Qwark28

Sonya
When you can could you check on Sonya's poke data for startup/block.

Is her dive kick punishable? (Most likely an obvious answer)


Jacqui
Also, could you check Jacqui's pokes for startup and block too?



Thanks man, what your doing is a service to hundreds. I know this must be a huge undertaking and we really do appreciate it.
 

Qwark28

Joker waiting room
@Qwark28

Sonya
When you can could you check on Sonya's poke data for startup/block.

Is her dive kick punishable? (Most likely an obvious answer)


Jacqui
Also, could you check Jacqui's pokes for startup and block too?



Thanks man, what your doing is a service to hundreds. I know this must be a huge undertaking and we really do appreciate it.
S1 6F
D1 7F -3
D2 8F
D3 6F -3
d4 9f -4

Before someone asks, i dont list d2 on block because theyre all full combo punishable

yes, with a fatality

Jacqui

S1 6
D1 7 -6
D2 11
D3 7 +4
D4 10 -3

she seems to have 2 command normals which can both lead to either a downward hammer or toe stomp

@Qwark28

What is the frame data on D'Vorah's trident rush and meter burn trident rush?
checked, 10, ex is 19
 
jax has a hopkick-like upknee, mid, ex does a dash punch after

b2 is a straight up "time to make you shorter" overhead with the base of the closed palm, does 5% damage raw, can be charged up to become a launcher

5f s1

6F D1 -4

6F D2

8F +1 D3

8F -3 D4
Whats D4 on hit fam...
 

Repulsar

Noob
Some early Cryo Sub combos and their damages.

Meterless mid screen:

ji1,b1,2,ice ball,nj1,f4,2,1+3 - 12 hits 31%

ji1,f1,2,2,b1,2,ice ball,f3,3,slide - 10 hits 28%

ji1,f1,2,2,b1,2,ice ball,f4,2,1+3 - 14 hits 32%

Also his f1,2,2 string can be comboed with a throw for 19% damage da faq ? Sub grabs the opponent out of the air and throws him like a normal throw, either back or forward.

With 1 bar of meter midscreen:

ji1,b1,2,ice ball,ji1,f3,3,ex hammer,nj1,f4,2,1+3 - 16 hits 37% damage
 
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